10000 views, that is incredible! And with that, it is time to discuss what is in store for Eternal Dreamers in the near future. Development is progressing smoothly on our game, and the end is finally coming into sight. And yet, a lot remains to be done! Here is a list of development priorities for the upcoming months:
- Implementation of additional Urgent Missions
- Implementation of the Nightmare Difficulty
- Implementation of a Room Feature
- More custom this, more custom that
On Urgent Missions
Creating the system in place that allows the game to spawn Urgent Missions randomly was a bit of a headache, but through persistence and preseverance, was accomplished in the end. And with the system in place now, implementing additional Urgent Missions will be a relatively easy thing to do.
Urgent Missions are meant to alleviate the linearity of the quest structure of the game by offering unexpected challenges for the player to overcome. The first Urgent Mission, Sinister Invasion, for example, sees our base besieged by powerful boss-type monsters. Defeating them isn't an easy task, but will be well rewarded. This type of difficulty is going to be at the core of all Urgent Missions to follow.
On the Nightmare Difficulty
In the same vein, the final difficulty of Eternal Dreamers ought to be a challenge for our players. To that end, the Nightmare Difficulty will have enemies behave in new and unexpected ways, and have bosses be more ferocious than ever before. Only the truly accomplished player will conquer this difficulty setting. Of course, like Hard Mode before it, the Nightmare Difficulty will yield powerful equipment to aid the fortunate among our players.
While I am unable to speak about the particularities of the Nightmare Difficulty just yet, more info will come in due time.
On the Room Feature
In order to break up the combat-based nature of Eternal Dreamers, a Room Feature will be implemented. The implementation of such a system is highly complicated, and we could easily bite off more than we can chew. So while things are likely to be simple, this feature hopefully will give our players an effective option to relax from the constant onslaught of enemies, even if just for a short moment.
Work-in-Progress Image of the Room Feature
On Custom Assets
Custom assets add a lot to the game, a fact that has become increasingly evident over the past few weeks through the addition of custom art for our cast of characters. We are going to continue updating the game with new art over time.
Sakia, Anna and Forest Character Bust Standard Variation
Thank you!
Eternal Dreamers has seen amazing growth over the past few months, from content additions in the form of the new Hard Mode difficulty, the Spirit Hunt and now Urgent Missions, to general improvements in game design, game balance and the successful fixing of most bugs plaguing the game up to this point. Most of this has been made possible due to the help of our playtesters, so a big thank you to you!
Eternal Dreamers will keep on growing in 2019, so look forward to it!
So long!