Equipment Learning

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Started by Moogle_X 157 posts Page 8 of 8 View original ↗
  1. @blade911
    If you mean using Yanfly's JP function as substitute for AP, that would require heavy script rewriting.

    If you mean replacing the word 'AP' with 'JP', you can do so in Parameters setting.
  2. Moogle_X said:
    @blade911
    If you mean using Yanfly's JP function as substitute for AP, that would require heavy script rewriting.

    If you mean replacing the word 'AP' with 'JP', you can do so in Parameters setting.
    Oh ok, then is it possible to show the AP in yanfly's victory aftermath?
  3. 2019-12-02.png
    Please send help immedietnally, I'll try and press on without but I'll need it as soon as possible
  4. please hurry,:(
  5. [dpost]Tactician-Elive[/dpost]
    It was only an hour after your previous post. This is an international site, with people in different time zones, with differing sleep/work/leisure schedules. Please show a little patience.
  6. sorry, on a bit of a time limit. will keep waiting.
  7. @Moogle_X (and the rest of the room)

    Is this plugin stable and (as far as people know) bug free in the latest version of MV 1.6.3? It looks awesome, but I can also see that it's very old. But it seems Mr.Moogle did answer questions in this thread up until last year so maybe it's been kept updated?
  8. Parallax Panda said:
    @Moogle_X (and the rest of the room)

    Is this plugin stable and (as far as people know) bug free in the latest version of MV 1.6.3? It looks awesome, but I can also see that it's very old. But it seems Mr.Moogle did answer questions in this thread up until last year so maybe it's been kept updated?
    It seems to work fine if you're using Yanfly's Item Core. But I've been having an issue recently where if I set the Item Core's new item scene to false then this plugin causes the game to crash to desktop after a few seconds in the item menu. I can't even see anything in the console to let me go digging for what's causing it.

    EDIT: Seems if you don't have yanfly's item core WITH Updated Scene Item enabled this plugin has a memory leak that makes it crash in a matter of seconds. Which is a problem as I much prefer the default item layout.

    EDIT 2: If I disable where the plugin adds onto Window_ItemList.prototype.setCategory; then all the memory leaks stop, but it obviously no longer shows the window in the item menu. Sucks, but I can live with that for now.
    If you uncomment the stuff in the "item core scenario" section of that method then the memory leak reappears even with the Yanfly's updated item scene. So I suspect @Moogle_X is aware of the problem, but doesn't know the cause.
  9. I have a bug where AP gain isn't reset after a fight, so every subsequent fight shows me gaining more AP, but I'm really gaining the correct amount. As an example, if I get 5 AP in one fight, the next will show 10 AP, though I actually do only get 5. Can anyone help me out?
  10. So i can't get the class restrictions to work, in my project the characters are able to switch jobs freely and they are learning everything from the equipments regardless of the class they're currently in, even though i already put the notetags in the class window, at first they couldn't learn anything at all, then i copied the notetags from the classes on the actors, but now i'm running into this problem. any help appreciated
  11. So, I was trying to use this plugin in Chrono Engine's battle style, and it seems that it doesn't recognize the battle as a real "battle". When I defeat a monster it doesn't count the AP, even though I placed the notetag in the enemies tab. Would anyone know a solution to recognize the enemy's death in the chrono engine for the purpose of receiving the AP, please?
  12. Getting an error when I go to my equipment in the main menu.

    rpg_managers.js:1949 TypeError: Cannot set property '_hArrowsHide' of undefined
    at Scene_Equip.commandEquip (Moogle_X_EquipmentLearning.js:1758)
    at Window_EquipCommand.Window_Selectable.callHandler (rpg_windows.js:902)
    at Window_EquipCommand.Window_Command.callOkHandler (rpg_windows.js:1426)
    at Window_EquipCommand.Window_Selectable.processOk (rpg_windows.js:1156)
    at Window_EquipCommand.Window_Selectable.processHandling (rpg_windows.js:1027)
    at Window_EquipCommand.Window_Selectable.update (rpg_windows.js:984)
    at rpg_core.js:7035
    at Array.forEach (<anonymous>)
    at WindowLayer.update (rpg_core.js:7033)
    at rpg_scenes.js:262

    Any idea what it could mean?
  13. Not sure if you're still active but I recently just discovered this plug in. I'm having the error "Type Error. Cannot Read property '_hArrowsHide' of undefined" error which is different from the error you posted (and I do have the Item Core plug-in you mentioned) but not sure what's wrong. Any ideas?
  14. Im just curious, would it ever be possible for you to make the plugin to where you could have the amount of AP needed to learn a skill depend on the equipment? Like having Fire 1 spell need 5 AP on one armor but it would need 10 AP on a different piece of armor?
  15. Thought this was the equip skill thread, oops! Either way, incredible plugins you got here Moogle_X!
  16. Has anyone tested this with Victor's Materia system? Was thinking of making a character learn from equipped Materia if possible, but want to know if it's compatible. I know they use both an AP system, don't know if that'd interfere with each other.