If you know coding can you please see this post :) PLEASE
Equipment Learning
● ARCHIVED · READ-ONLY
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Moogle_X I love this plugin, it's been very helpful! Just what I wanted!
However, I just am having difficulty getting it to display the AP awarded after battle. I use Victory Aftermath and it displays the level up window great but then opens another window without any text displayed, only my character pictures, but I have all the display functions set to 1 so that information should show. I think maybe I'm overlooking something, I'm so sorry to bother you, but I'd appreciate help. Thank you! -
Awesome plugin!
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I have got a problem:
When I was playtesting, I noticed that I can use skills that I haven't unlocked yet with the Equip. Learning
Soon I'll write a more detailed text -
Final Fantasy 9 is one of my all time favorite games and it uses a similiar system. Very nice!
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Is there any way to extend the limit from 30 to something else?
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Is there any way to extend the limit from 30 to something else?
30 what?????? we can only have 30 skills? -
30 slots defined in the plugin. I think it means character, but I'm not 100%
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Hi, i have a problem :) im using this plugin as Weapon Proficiency - if you use a weapon tipe you became better and can unlock new skills for that weapon tipe :) simple right? WRONG :( im going to tray to explain everything i have tried to make it work:
State - create 7 different states for each weapon, but for this explanation lets use 2 states # and #2
State<Custom Passive Condition>
if (user.hasSkill(X2)) {
condition = false;
} else {
var weapons = user.weapons();
var arma = 2;
condition = false;
for (var i = 0; i < weapons.length; ++i) {
var weapon = weapons;
if (weapon && weapon.wtypeId === arma) {
condition = true;
break;
}
}
}
whit this code this state won't be active if you master the X2 skill or you have a different weapon type equipped
==========================================================================================Skill #2<Custom Passive Condition>
if (user.hasSkill(X3)) {
condition = false;
} else {
var weapons = user.weapons();
var arma = 2;
condition = false;
for (var i = 0; i < weapons.length; ++i) {
var weapon = weapons;
if (weapon && weapon.wtypeId === arma) {
condition = true;
break;
}
}
}
</Custom Passive Condition>
Skill - create 7 different skills for each weapon 1 for each state, but for this explanation lets use 2 states X and X2
Skill<Passive State: #>
<EQL AP: 100>
<Hide in Battle>
<Hide in Field>
Skill X2<Passive State: #2>
<Learn Require Skill: X>
<EQL AP: 150>
<Hide in Battle>
<Hide in Field>
NOTE: <Learn Require Skill: X> its not working, i think this plugin do not react to the code
============================================================================================
I can make it work if i force the player to first learn X skill before he can equip a better weapon, that will unlock X2 skill, but that mess up Shop Menu Core "stats compared" and when you leave the shop it will remove all the equipment for the actor that can equip the weapon, once he mastered the X skill.
weapon note<EQL Skill: X2>
<Equip Requirement>
skill: X
</Equip Requirement>
==============================================================================================weapon note 2<Custom Equip Requirement Condition>
if (user.hasSkill(X)){
condition = true;
} else {
condition = false;
}
</Custom Equip Requirement Condition>
What i need is a way to prevent the player from learning X2 skill before he mastered X skill, i use the code <EQL Skill: X, X2, X3, X...> in all the weapons.
Thanks
PS: any suggestion or alternative way to accomplish this are welcome i'm lost. -
i tray this in Skill X2
<EQL AP Gain Eval>
if (this.eqlIsMastered(610)){
value = true;}
else{
value = false;
}
</EQL AP Gain Eval>
But like moogle said:
"Sorry, my eval is not really "friendly" compares to Yanfly.
You need to write the code just like you would code the JavaScript directly."
Any suggestions? -
Anyone can help me with the plugin?
I only turn on this plugin and when I go to item section the fps is drop from 60 to 2-4
It's need 15 second to rise up and then go down again into 4 fps
I already try on both 1.5.1 and 1.5.2 but it's not working. -
i tray this in Skill X2
<EQL AP Gain Eval>
if (this.eqlIsMastered(610)){
value = true;}
else{
value = false;
}
</EQL AP Gain Eval>
But like moogle said:
"Sorry, my eval is not really "friendly" compares to Yanfly.
You need to write the code just like you would code the JavaScript directly."
Any suggestions?
I haven't looked at the code for the plugin, but to me it seems to suggest you might need to 'return' value in order for the eval tag to properly discover it. -
View attachment 84364
Anyone can help me with the plugin?
I only turn on this plugin and when I go to item section the fps is drop from 60 to 2-4
It's need 15 second to rise up and then go down again into 4 fps
I already try on both 1.5.1 and 1.5.2 but it's not working.
Nevermind.
I already fix the problem.
To fix this bug, you MUST install the Yanfly Item Core, without this plugin anytime you go to item menu the fps will drop.
Even with a new fresh project the fps will drop from 60 to 20
This plugin require YEP Item Core to run smoothly
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Anyone have an idea on how I could solve this issue? I believe the issues arises when using MoogleX's Equipment Learning plugin and Yanfly's Item Core & Main Menu Manager. The ability window from MoogleX continues to show when using consumable items, like a potion, on your party.
EDIT: I believe it's something to do with SRDude's Menu Backgrounds plugin.

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Is there any way to enable / disable the plugin with a script call?
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@Moogle_X thanks for this piece of art! SUPER plugin!
Just have one question, is that possible to set a skill to only return AP gains if you don't mastered it?
For example: I got this Iron Hammer with the Crack skill which needs 100AP to be learned. Everytime I use it, it returns me 1AP, but when i finally mastered it won't give back any AP.
This is really important for a system i'd like to build in my project. Hope you can help me and thanks a lot again. :kaohi: -
Dear Lovely @Moogle_X I got a quick question for you....
Does the Item Window changes its name with this plugin?? Im trying to use that name (Scene_Item) in another plugin and it quite doenst works.....
Thank you man! -
@zarasrage
Sorry, I am not really sure what are you asking exactly. I think I didn't change the name Scene_Item. Or, are you referring to a window inside item scene?
More detail would be helpful. :) -
Hey moogle, I know this thread is a little old and I'm probably just plain out of luck with this because of compatibility issues, but do you know of a way I could still use Yanfly's Equip Core and this plugin together? I have this plugin below equip core and it still causes issues when I go to the equip menu.
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Is there a way to use JP instead of AP for learning skills?