Yes, When the Auto-Battle state/flag is on, the actors will always have full AT Bar.
Thank you so much btw for this plugin! More power!
I guess you have a skill with "
a.atb+=<some_amount>;" in its formula?
That's indeed bugged for Auto-battle.
It's bugged even in the base engine (if you use other sort of command like "a.gainMP(20);" for example).
Fixing that requires re-writing quite a bit of how Auto-Battle works, and it's something a bit independent from my plugin. I do might give it a spin later and release it as a separate, compatible, plugin.
But more directly, I'll be offering a different way to interact with ATB (using the Note field instead of the Formula field) that should allow us to avoid this issue (plus a few other corner cases from using the formula field).
Discovered a sort of quasi-bug, not sure if it has been discussed before.
I'm using an event string where, at the end of every turn, a variable decreases by 1. In this case, that's everytime an ally or enemy acts.
The problem is that sometimes - quite rarely though - the variable won't decrease. I haven't been able to pinpoint why, but I THINK this occurs when multiple actors have their AT gauges fill up at the exact same moment. They then get to act one after another, but the variable only decreases once rather than twice.
I've tried fiddling with the values to see if that affects it, but it hasn't so far.
Can you give me details of you how the event is set up? If you want, you can send it via PM. Might help me debug to try to figure out what's happening.
Thanks!