Ellye's ATB (also includes CTB option)

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Started by Mellye 568 posts Page 9 of 29 View original ↗
  1. Lionheart_84 said:
    WOW !!! How did you set the battle so full screen ????
    Yanfly's Core or any of the other resolution plugins out there.  Mine is set to 1280x720.  Seems like a good size.
  2. I'm still getting the auto-battle bug even after the update :/
  3. djDarkX said:
    Yanfly's Core or any of the other resolution plugins out there.  Mine is set to 1280x720.  Seems like a good size.
    Thanks , I had the plugin , but I did not know the size ... but now the edges of the battle back appear ... " cut " !!!!

    How do I stretch the bars of HP , MP , TP and AT ???
  4. leap.campione said:
    I'm still getting the auto-battle bug even after the update :/
    You mean, the bug with Auto-Battle and Guard?

    This one I haven't dealt with here, at least not yet.

    Do note that Auto-Battle also has a few other bugs with skills that have commands in their formula (this isn't a bug from my plugin, but from the base engine).
  5. looking forword to the next update
  6. Mellye said:
    You mean, the bug with Auto-Battle and Guard?

    This one I haven't dealt with here, at least not yet.
    Yes, When the Auto-Battle state/flag is on, the actors will always have full AT Bar.

    Thank you so much btw for this plugin! More power!
  7. Discovered a sort of quasi-bug, not sure if it has been discussed before.

    I'm using an event string where, at the end of every turn, a variable decreases by 1. In this case, that's everytime an ally or enemy acts.

    The problem is that sometimes - quite rarely though - the variable won't decrease. I haven't been able to pinpoint why, but I THINK this occurs when multiple actors have their AT gauges fill up at the exact same moment. They then get to act one after another, but the variable only decreases once rather than twice.

    I've tried fiddling with the values to see if that affects it, but it hasn't so far.
  8. leap.campione said:
    Yes, When the Auto-Battle state/flag is on, the actors will always have full AT Bar.

    Thank you so much btw for this plugin! More power!
    I guess you have a skill with "a.atb+=<some_amount>;" in its formula?

    That's indeed bugged for Auto-battle.

    It's bugged even in the base engine (if you use other sort of command like "a.gainMP(20);" for example).

    Fixing that requires re-writing quite a bit of how Auto-Battle works, and it's something a bit independent from my plugin. I do might give it a spin later and release it as a separate, compatible, plugin.

    But more directly, I'll be offering a different way to interact with ATB (using the Note field instead of the Formula field) that should allow us to avoid this issue (plus a few other corner cases from using the formula field).

    Sera said:
    Discovered a sort of quasi-bug, not sure if it has been discussed before.

    I'm using an event string where, at the end of every turn, a variable decreases by 1. In this case, that's everytime an ally or enemy acts.

    The problem is that sometimes - quite rarely though - the variable won't decrease. I haven't been able to pinpoint why, but I THINK this occurs when multiple actors have their AT gauges fill up at the exact same moment. They then get to act one after another, but the variable only decreases once rather than twice.

    I've tried fiddling with the values to see if that affects it, but it hasn't so far.
    Can you give me details of you how the event is set up? If you want, you can send it via PM. Might help me debug to try to figure out what's happening.

    Thanks!
  9. Thanks for the daily updates!

    Lionheart_84 said:
    Thanks , I had the plugin , but I did not know the size ... but now the edges of the battle back appear ... " cut " !!!!
    Check if you have Yanfly's plugins updated. If I remember right, in one update he/she added a parameter to scale the backgrounds to fit the current resolution.
  10. Thank you for the Sound Effect update ! Rly need this :)

    Looking forward to the next update, maybe "with the others gauges to fill up" when we are choosing action ^^
  11. Mellye said:
    I guess you have a skill with "a.atb+=<some_amount>;" in its formula?

    That's indeed bugged for Auto-battle.

    It's bugged even in the base engine (if you use other sort of command like "a.gainMP(20);" for example).

    Fixing that requires re-writing quite a bit of how Auto-Battle works, and it's something a bit independent from my plugin. I do might give it a spin later and release it as a separate, compatible, plugin.

    But more directly, I'll be offering a different way to interact with ATB (using the Note field instead of the Formula field) that should allow us to avoid this issue (plus a few other corner cases from using the formula field).

    Can you give me details of you how the event is set up? If you want, you can send it via PM. Might help me debug to try to figure out what's happening.

    Thanks!
    oh! you're right. I'll just remove the auto-battle flag then :)
  12. When I activated the sideview battle system in MV I was so dissapointed, no ATB. But then I saw this post and I was happy again :D
  13. Lionheart_84 said:
    Thanks , I had the plugin , but I did not know the size ... but now the edges of the battle back appear ... " cut " !!!!

    How do I stretch the bars of HP , MP , TP and AT ???
    Be sure to use Yanfly's updated Core Engine and turn on the appropriate options in the plugin manager.

    For stretching the HP, MP, TP and ATB gauge bars, you have to change the new settings found in Ellye's updated ATB plugin to your liking.
  14. be warned Ellye yanfly released thier own ATB system
  15. I haven't picked this up yet due to the atb battle system completely breaking certain elements of my game. But I'd like to ask a few questions anyway:

    1) Is it possible that this atb system has a 'reverse' atb mechanic? i.e you pick your commands first, then when the bars fill up your actions play out.

    2) Is the speed of the atb dependant on the highest agi? Is it possible to alter this in anyway? Possibly the combined total of each stat?

    Thanks in advance.
  16. MuteDay said:
    be warned Ellye yanfly released thier own ATB system
    No he hasn't, but he plans on releasing a new system to add on to his Battle Core.  He just hasn't revealed what it is yet.  Could be ATB, CTB or something else.  The only thing he's released today is his Instant Cast which is something on it's own.
  17. SOC said:
    Be sure to use Yanfly's updated Core Engine and turn on the appropriate options in the plugin manager.

    For stretching the HP, MP, TP and ATB gauge bars, you have to change the new settings found in Ellye's updated ATB plugin to your liking.

    ah , okay , and I have to change that line in "Ellye's updated ATB"????
  18. i just downloaded his complete package and i have it already

    IMG_30102015_124651.png
  19. Lionheart_84 said:
    ah , okay , and I have to change that line in "Ellye's updated ATB"????
    You should play around with the settings to find what works best for you. If you're looking for my exact setup:

    Spoiler
    CSK7XXg.pngdy7z6JI.png
    I'm also using the Prettier Gauges plugin as well.

    I can confirm, Yanfly's ATB gauge system is in the full plugin download list. I'm gonna wait until it's fully released before I play with it, though. Really happy with Ellye's right now.
  20. MuteDay said:
    i just downloaded his complete package and i have it already

    IMG_30102015_124651.png
    Can confirm. I'm sure this is an accident, as it's not been officially released. But interesting nonetheless.