Ellye's ATB (also includes CTB option)

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Started by Mellye 568 posts Page 29 of 29 View original ↗
  1. Scotty said:
    I feel like I'm probably asking for too much, but does anyone know if there's a way I can customise the skills menu to appear over the battle menus instead of the battle field?

    For example something like this:
    View attachment 252130
    Maybe THIS?
  2. Not compatible with VE_BattleStatusWindow at all unless you have setted this plugin to CTB. That plugin cannot shown the ATB bars.
  3. Hmm, is it possible to use formulas for the state duration, how we can use
    <target_atb:-50*(3*a.mat - b.mdf)> for other stuff? So, instead of

    <atb_duration:15000> I could write
    <atb_duration:1500*(1+0.01*luk)> for example
  4. For those that have been asking for interruption, I had an idea in VisuStella CTB:
    Create a state called "Charged" or "Casting" that lasts one turn. Apply it to actor as an effect on each charge skill. Have a handful of skills that will bump the enemy turn order one or more spots IF they are affected by "Charged" or "Casting". Such skills could give bonus damage or drain MP, and could disable the state after use to prevent multi-targeting if it would be an unwanted exploit.. The downside is that it's one size fits all, and it won't know if they are casting at the moment, only that they used a time casting skill that turn.
  5. Could it be made so that as the atb bar fills it is yellow, and when it is completely full it becomes another color? Green example?
  6. From what I can see, nope...
  7. Escape command disappeared
  8. How active the CTB mode?