I know this is a longshot, since Ellye's gone and this thread's been quiet for a while, but had anything had any success using custom bars with this plugins? I want to make my own (pixel) bars instead of the default ones.
Ellye's ATB (also includes CTB option)
● ARCHIVED · READ-ONLY
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I use Rocketmancer's Prettier Gauges plugin with this.I know this is a longshot, since Ellye's gone and this thread's been quiet for a while, but had anything had any success using custom bars with this plugins? I want to make my own (pixel) bars instead of the default ones.
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I use Rocketmancer's Prettier Gauges plugin with this.
Thank you, SOC! I was always under the impression Prettier Gauges dresses up the gauges but doesn't do custom images for them. Guess I got some researching to do. -
Thanks for your plug-in! Are you no longer developing plug-in? One actor plays the game, no Confusion/Enrage(auto battle) will proceed.
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A year after, but if someone comes here and wants more information about this plugin you can check out how each ATB plugin works in the doublex ATB Plugins post (It covered doublex ATB Plugins, Ellye's ATB(also includes CTB option) and VE - Active Time Battle).Thanks for your plug-in! Are you no longer developing plug-in? One actor plays the game, no Confusion/Enrage(auto battle) will proceed.
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This is just what I need!
Just a question, how do you change the thickness of enemy's gauge, seeing in the old post the atb gauge is twice thinner than the ones I got.
The download link for prettier gauge also seems to be dead so cannot use that to fix it. -
Seems like the creator is long gone, but does anyone know how to make the turn predictions vertical and to the right of the screen rather than horizontal across the top?
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It is not a plugin customizing possibilty.
So, if you want to do so, you will need to manually edit the js file. -
I knew that much. I'm looking for a scriptlet or what lines to edit.
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I've made some progress in getting the vertical windows, through commenting out lines 937 though 1008, and from changing 1123 & 1124 to:
JavaScript:Window_CTB.prototype.initialize = function(y, opacity) { Window_Base.prototype.initialize.call(this, 1020, y - 3, ctb_window_width, ctb_window_height);
However, only the windows at the bottom appear. I've moved the whole array of windows around, but only the two near the status window will appear.
EDIT: Okay, I ended up undoing the line 937-1008 commenting out, but resizing the log and help windows allow the CBT windows to display properly. Only issue is figuring out the spacing.
EDIT II: Aaand I fixed the spacing by changing line 1107 to:
JavaScript:this._turnOrderWindows.push(new Window_CTB(ctb_window_x_offset + index * (ctb_window_width * 2/3), opacity)); -
Hello, anyone figured out Ellye's ATB with Yanfly's Skill Cooldown?
It's been asked on this topic so many times but nobody solved the issue.
I can't seem to figure out how to work both of them together. -
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I think that turns are counted differently.Hello, anyone figured out Ellye's ATB with Yanfly's Skill Cooldown?
It's been asked on this topic so many times but nobody solved the issue.
I can't seem to figure out how to work both of them together.
Lets say that you have 8 battlers, battler 1 use a 2-turns cooldown skill
Normally it will function this way
Turn 1 :
Battler 1 - Skill
Battlers 2,3...8
Turn 2 :
Battler 1 - CD 2
Battlers 2,3...8
Turn 3 :
Battler 1 - CD 1
Battlers 2,3...8
Turn 4 :
Battler 1 - Skill available
Battlers 2,3...8
In this CTB, it will work this way
Turn 1 :
Battler 1 - Skill
Battler 2 - Whatever (CD 2)
Battler 3 - Whatever (CD 1)
Battler 4 - Whatever (Skill of battler 1 available) -
I see.
So, whenever ANY battler takes a turn, ALL cooldowns are reduced, correct?
Again, my snippet MIGHT have fixed that.
Let me know if it doesn't work and I'll try something else. -
For some reason, every action a character performs decreases the state timer by two instead of one; I set them to 'Action End' but they still lose two turns for every action (I'm using the CTB settings btw)
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In Yanfly's battle engine core plugin, choose default turn based instead, then Ellye's ATB would work with the cooldown.Hello, anyone figured out Ellye's ATB with Yanfly's Skill Cooldown?
It's been asked on this topic so many times but nobody solved the issue.
I can't seem to figure out how to work both of them together.
However, if you also use instant cast, you'll get 2 extra rounds (one of the extra 2 rounds actually does nothing) after you use an instant skill. By choosing other 3 choices in battle engine core, this extra rounds would be fixed, but then the cooldown stops working again.
Still trying to figure out how to make them work together.
/// after changing Yanfly's plugin order according to website, the instant plugin no longer works with Ellye's ATB, getting an action that cannot be confirmed right after the bar gets filled (even when the skill does not have instant but just use Ellye's atb to increase self atb). -
@miragewolf Weird, I also got the same problem with cooldowns but I can still confirm actions when filling the ATB to max with a skill...
Edit: So, I did what Kistulot said in an earlier post, putting this plugin above YEP_SkillCore and YEP_X_SKillCooldowns and it seems to work now, but you need to make the cooldown 1 turn higher because the turn you use the skill counts to reduce it for some reason.
Edit2: I have another problem though, when I use a skill that increases ATB to full, states and cooldowns dont count it as a new turn, and if I change Battler End Turn Effects to 1 or change the state turns to Action End, the state turns get decreased by 2 every turn, I don't want to use ATB duration because you can't see the turn duration that way. -
Have it working again, still got double confirmation if using instant plugin so I just use self_atb now.@miragewolf
Edit: So, I did what Kistulot said in an earlier post, putting this plugin above YEP_SkillCore and YEP_X_SKillCooldowns and it seems to work now
There is a fix compatibility plugin for skillcooldown and Ellye's atb, not sure if it works in your case.
Maliki79's Pastebin - Pastebin.com
Mal_Elly_YF_SKLCDPatch -
@miragewolf I'm glad you got it working again, I tried the patch but it didn't work. It's fine though, I can just make the cooldowns 1 turn longer as I said.
i found another problem though, when trying to use the Action Start Effect from Yanfly's StateCore, the effect only applies after you use up your action/turn, I tried Turn Start Effect but it does nothing. -
I feel like I'm probably asking for too much, but does anyone know if there's a way I can customise the skills menu to appear over the battle menus instead of the battle field?
For example something like this: