I would love to see a haste and slow ability added to this, that would make this plugin complete.
Thanks for all your hard work on this, amazing plugin.
Ellye's ATB (also includes CTB option)
● ARCHIVED · READ-ONLY
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I've added this in the latest update (I've need to update the stickied post to include instruction for this, but they do are present in the plugin Help):I would love to see a haste and slow ability added to this, that would make this plugin complete.
Thanks for all your hard work on this, amazing plugin.
You can create States with the note tags:
<haste:NUMBER>Use this to create Haste, Slow or Stop effect.
The number you type there is a percentage of the normal speed. So <haste:100> would make no change whatsoever, while <haste:200> would double the speed (that's a really potent buff), <haste:80> would slow slightly and <haste:0> would completely stop the character (do not use haste:0 together with "Action End" as a trigger for ending the state, or else it will never end - either use Turn End or <atb_duration:>).
There are a few more options - you can use those tags directly into Actors, Classes, Equipments and Enemies too, for example, and you can also use "<haste_atb:NUMBER>" or "<haste_cast:NUMBER>" to specifically affect non-cast or cast-only.
Multiple haste effects are multiplicative. So if you have a equipment that gives <haste:110> and then suffer a debuff that gives <haste:75>, you end up at 0.8625% of your standard speed (1.15*0.75). -
Awesome!
now, would it be possible to give the note tag to a state, and make a haste or slow state, so i can make a haste or slow magic? -
It's possible, just add the note to a state and it should work.Awesome!
now, would it be possible to give the note tag to a state, and make a haste or slow state, so i can make a haste or slow magic? -
It doesnt seem to work on a state for me, I have <Haste:200> in the state's note box, and the skill does give the state, at least the icon shows up in a battle, but the atb speed doesnt seem to go any faster.It's possible, just add the note to a state and it should work.
here's a pic of my state.
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Just to be sure: are you using the newest version of this plugin? It's v.2015-11-20-1808.
If so, are you using any other plugins? If you can send me a screenshot of your plugin list, I can try to see if it's a compatibility issue. -
the version is v.2015-11-20-1808
here's the plugin list. its long, and i don't know if theres a better order or way to organize it better, but everything works perfect together like this until just this.
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I see the version is 1724 not 1808.
Edit : plugin rectification :p
* @plugindesc V.2015-11-20-1724. A simple Active Time Battle system.
In the last plugin hooo la laaaaa :guffaw: -
yeah, i dont know why it says that there, if i go in the plugins folder, and open up the plugin in wordpad, it shows 1808.
see.
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That's a lot of plugins! I'll take a look at the most likely ones to be causing some compatibility issue when possible.
Meanwhile, another quick update:
* 2015-11-22-0453: Can now also use <atb_duration_param:pARAM> on states. See HELP.
Code:/* * <atb_duration:NUMBER> * For example, 150000 would last the normal duration of three turns for that actor (not taking modifiers like haste in consideration). * Optionally, you can also specify which parameter is used for the speed at which the state comes out. To do so, use: * <atb_duration_param:atk>, <atb_duration_param:def>, <atb_duration_param:mat>, <atb_duration_param:mdf>, <atb_duration_param:agi> or <atb_duration_param:luk> * You can also use <atb_duration_param:turn> to make it follow Turn Timer and be independent of the target's parameters. -
For anyone wondering right now, this plugin doesn't work well with animated battler/yanfly beta animated battler, and so it makes the enemy's cast gauge have a width of 0. So just wait for an update for Ellye Atb, and hopefully it can be fixed! :rhappy:
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Done - tested it with Yanfly's Core Engine + Battle Core + SV Beta, and now the enemy sprites can also have a proper atb/cast gauge.
* 2015-11-22-0925: Made enemy gauges compatible with Yanfly's sprite sideviews for enemies (and possible other similar SV sprites). -
Yes!!! THANK YOU!! This is great! Yay! :) :rhappy: :)Done - tested it with Yanfly's Core Engine + Battle Core + SV Beta, and now the enemy sprites can also have a proper atb/cast gauge.
* 2015-11-22-0925: Made enemy gauges compatible with Yanfly's sprite sideviews for enemies (and possible other similar SV sprites). -
Let me know if it works properly! From what I tested here, it seemed to, but I didn't test it together with additional plugins or such.
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It works... mostly.Let me know if it works properly! From what I tested here, it seemed to, but I didn't test it together with additional plugins or such.
Its not a huge problem but the cast bar gets almost full, then he steps forward, casts, and waits a bit for his cast bar to go down.
Its hard to notice though so not a problem. -
Oh, this is happening even with normal battlers, if you mean what I think.
I'll polish it later on. Thanks for testing! -
No problem and thank you!Oh, this is happening even with normal battlers, if you mean what I think.
I'll polish it later on. Thanks for testing! -
Ok, I just got the weirdest glitch ever... I was like 5 mins into a battle, then the enemy gave me the ENRAGED state while I was casting, then my character used attack which made the word ATTACK replace what was on the cast gauge which was the skill "HEAL" then there was a turn or two, everything went back to normal and then it came up with an error, but unfortunately I forgot to copy the code AND since it was such weird circumstances I cant replicate it... Sorry.
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Hmm, to try to figure what might have happened, let me know if:Ok, I just got the weirdest glitch ever... I was like 5 mins into a battle, then the enemy gave me the ENRAGED state while I was casting, then my character used attack which made the word ATTACK replace what was on the cast gauge which was the skill "HEAL" then there was a turn or two, everything went back to normal and then it came up with an error, but unfortunately I forgot to copy the code AND since it was such weird circumstances I cant replicate it... Sorry.
Is your ENRAGED state like the default "Rage" state (the one that comes at id 007 in the default database)?
And does your skill "Attack" has a cast_time? -
It is, yes, that's what I meant. It is the default Rage.Hmm, to try to figure what might have happened, let me know if:
Is your ENRAGED state like the default "Rage" state (the one that comes at id 007 in the default database)?
And does your skill "Attack" has a cast_time?
And no it doesnt, thats why its wierd, it continued casting Heal but the word attack was shown and attack was done at the end.