Eli Skill Costs - Gold, variables, Custom parameters, Items, Hp...

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Started by Eliaquim 55 posts Page 3 of 3 View original ↗
  1. Thanks Eli!

    From testing, the ability is able to be used at no cost, since it can be used without the required item equipped with Galv's plugin, and the item stack doesn't decrease by the usage value in the main inventory or in the personal inventory if it IS equipped. I'm using the proper tag as well. The console log reveals no errors!
  2. wonderjosh3000 said:
    Thanks Eli!

    From testing, the ability is able to be used at no cost, since it can be used without the required item equipped with Galv's plugin, and the item stack doesn't decrease by the usage value in the main inventory or in the personal inventory if it IS equipped. I'm using the proper tag as well. The console log reveals no errors!
    I will have to look into it later then. Will let you know the results
  3. Is there a way to have just hp cost and nothing else? Like no change on the HUD nor anything else. Just the hp cost? I have a cooldown plugin and it doesnt work with this one. And I have no idea of coding, like 0. So I looked the code and well found the "hp cost" part but have no idea what I have to cut or what is needed for the code to work :c. Now, just in case this is only for a personal project, I dont plan to sell this game.
  4. Inarin said:
    Is there a way to have just hp cost and nothing else? Like no change on the HUD nor anything else. Just the hp cost? I have a cooldown plugin and it doesnt work with this one. And I have no idea of coding, like 0. So I looked the code and well found the "hp cost" part but have no idea what I have to cut or what is needed for the code to work :c. Now, just in case this is only for a personal project, I dont plan to sell this game.
    Hi!
    You can try put the Draw Style to "Default" or "Single".
    On the Type Order, put Hp as first.
  5. Any idea on this issue? T-T

    1728459070137.png1728459100152.png
  6. @Morcol have you updated the book? I think I got that once from an out of date version.
  7. Oggy said:
    @Morcol have you updated the book? I think I got that once from an out of date version.
    The newest version in the sample project is 5.4.17.
  8. HI. Is it able to use current HP instead of Max HP as the HP cost? Thanks
  9. minu1494 said:
    HI. Is it able to use current HP instead of Max HP as the HP cost? Thanks
    Hi!
    What you will use as a cost is the current HP. Not the Max Hp.
  10. Hello! the plugin has been really useful and i truly apreciate the work that haves been put in it!! thanks for contributing to the community. I have encountered problems when adding more than 2 items as a skill cost, how could this be solved? 1752612934649.png1752612961696.png
  11. caratulin_porotin said:
    Hello! the plugin has been really useful and i truly apreciate the work that haves been put in it!! thanks for contributing to the community. I have encountered problems when adding more than 2 items as a skill cost, how could this be solved? View attachment 345122View attachment 345123
    Hi there!
    Your note tag is wrong. You set:
    <ItemsCost: 5;2;1:5>

    the right would be:
    <ItemsCost: 5:2;1:5>

    The first one you are using the ";" to separate the Item ID/Cost. You only use the ";" to separate multiple items.
  12. Eliaquim said:
    Hi there!
    Your note tag is wrong. You set:
    <ItemsCost: 5;2;1:5>

    the right would be:
    <ItemsCost: 5:2;1:5>

    The first one you are using the ";" to separate the Item ID/Cost. You only use the ";" to separate multiple items.
    Thank you so much for your answer! this would work for the three items?? number 5, 2 and 1?
    if not, could you please write a note tag involving three items? so i can take it as an example
    i am not able to test the note tag wich you gave me right now but i am confused by the repetition of the ":". I am sorry if this is comes out as dumb ( ;д; )
  13. Oh no, you misunderstood how to use the note tags. The right formula is that:

    • <ItemsCost: IdOrName:costValue;IdOrName:costValue>

    You separate the item Id and the cost with the ":".
    And you separate different items with ";"

    So, you want the skill to cost 5 amount of the items ID 1, 2, 5?

    • <ItemsCost: 1:5 ; 2:5 ; 5:5>
    Hope it helps!
  14. Eliaquim said:
    Oh no, you misunderstood how to use the note tags. The right formula is that:

    • <ItemsCost: IdOrName:costValue;IdOrName:costValue>

    You separate the item Id and the cost with the ":".
    And you separate different items with ";"

    So, you want the skill to cost 5 amount of the items ID 1, 2, 5?

    • <ItemsCost: 1:5 ; 2:5 ; 5:5>
    Hope it helps!
    Thank you so so much!!! now i understand, truly aprecciate it ( ^ω^)