Thanks Eli!
From testing, the ability is able to be used at no cost, since it can be used without the required item equipped with Galv's plugin, and the item stack doesn't decrease by the usage value in the main inventory or in the personal inventory if it IS equipped. I'm using the proper tag as well. The console log reveals no errors!
Eli Skill Costs - Gold, variables, Custom parameters, Items, Hp...
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I will have to look into it later then. Will let you know the resultsThanks Eli!
From testing, the ability is able to be used at no cost, since it can be used without the required item equipped with Galv's plugin, and the item stack doesn't decrease by the usage value in the main inventory or in the personal inventory if it IS equipped. I'm using the proper tag as well. The console log reveals no errors! -
Is there a way to have just hp cost and nothing else? Like no change on the HUD nor anything else. Just the hp cost? I have a cooldown plugin and it doesnt work with this one. And I have no idea of coding, like 0. So I looked the code and well found the "hp cost" part but have no idea what I have to cut or what is needed for the code to work :c. Now, just in case this is only for a personal project, I dont plan to sell this game.
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Hi!Is there a way to have just hp cost and nothing else? Like no change on the HUD nor anything else. Just the hp cost? I have a cooldown plugin and it doesnt work with this one. And I have no idea of coding, like 0. So I looked the code and well found the "hp cost" part but have no idea what I have to cut or what is needed for the code to work :c. Now, just in case this is only for a personal project, I dont plan to sell this game.
You can try put the Draw Style to "Default" or "Single".
On the Type Order, put Hp as first. -
Any idea on this issue? T-T
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@Morcol have you updated the book? I think I got that once from an out of date version.
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The newest version in the sample project is 5.4.17.@Morcol have you updated the book? I think I got that once from an out of date version.
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Hi!
Not getting this message gere... strange. Try this one and see if it will work: -
HI. Is it able to use current HP instead of Max HP as the HP cost? Thanks
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Hi!HI. Is it able to use current HP instead of Max HP as the HP cost? Thanks
What you will use as a cost is the current HP. Not the Max Hp. -
Hello! the plugin has been really useful and i truly apreciate the work that haves been put in it!! thanks for contributing to the community. I have encountered problems when adding more than 2 items as a skill cost, how could this be solved?
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Hi there!Hello! the plugin has been really useful and i truly apreciate the work that haves been put in it!! thanks for contributing to the community. I have encountered problems when adding more than 2 items as a skill cost, how could this be solved? View attachment 345122View attachment 345123
Your note tag is wrong. You set:
<ItemsCost: 5;2;1:5>
the right would be:
<ItemsCost: 5:2;1:5>
The first one you are using the ";" to separate the Item ID/Cost. You only use the ";" to separate multiple items. -
Thank you so much for your answer! this would work for the three items?? number 5, 2 and 1?Hi there!
Your note tag is wrong. You set:
<ItemsCost: 5;2;1:5>
the right would be:
<ItemsCost: 5:2;1:5>
The first one you are using the ";" to separate the Item ID/Cost. You only use the ";" to separate multiple items.
if not, could you please write a note tag involving three items? so i can take it as an example
i am not able to test the note tag wich you gave me right now but i am confused by the repetition of the ":". I am sorry if this is comes out as dumb ( ;д; ) -
Oh no, you misunderstood how to use the note tags. The right formula is that:
- <ItemsCost: IdOrName:costValue;IdOrName:costValue>
You separate the item Id and the cost with the ":".
And you separate different items with ";"
So, you want the skill to cost 5 amount of the items ID 1, 2, 5?
- <ItemsCost: 1:5 ; 2:5 ; 5:5>
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Thank you so so much!!! now i understand, truly aprecciate it ( ^ω^)Oh no, you misunderstood how to use the note tags. The right formula is that:
- <ItemsCost: IdOrName:costValue;IdOrName:costValue>
You separate the item Id and the cost with the ":".
And you separate different items with ";"
So, you want the skill to cost 5 amount of the items ID 1, 2, 5?
- <ItemsCost: 1:5 ; 2:5 ; 5:5>