Eli Skill Costs - Gold, variables, Custom parameters, Items, Hp...

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Started by Eliaquim 55 posts Page 1 of 3 View original ↗
  1. capa.png
    Author: Hakuen Studio

    Introduction
    Currently, RPG Maker only lets you use a skill costing of two things: MP & TP.
    This plugin will let you add several new cost types for your skills!

    Features
    • Multiple skill costs via note tags:
      • Variables, items, Hp, and Gold!
      • Custom Parameters (HP/MP types, need Eli Custom Parameter)
    • Add text prefixes and suffixes to each cost to change colors or insert any escape code!
    How to use(Google docs)

    Screenshots
    single cost.PNG
    all costs.PNG


    CostEx 1.jpg

    CostEx 2.jpg

    CostEx 3.jpg

    CostEx 4.jpg

    parameter ex.jpg

    Terms of Use
    Hakuen Studio Skill Costs for RPG Maker MZ by Hakuen Studio
  2. Hi there Eli.

    Is it compatible with Visustella's stuff? I mainly ask that because your plugin seems to be much more user-friendly than the skill costs from Visu, but I'm afraid of compatibility issues.
  3. Siul said:
    Hi there Eli.

    Is it compatible with Visustella's stuff? I mainly ask that because your plugin seems to be much more user-friendly than the skill costs from Visu, but I'm afraid of compatibility issues.
    Hi!
    Well, I did not test it.
    Can you try it out? Maybe it will work but have some problems showing the visual part on the skill scene. Don't know for sure =/
    You will have to test it
  4. Sure, I will give it a shot as soon as I finish some pending stuff. I'll try to give you some feedback asap.
  5. Version 2.0.0 - 08/08/2021
    - Changed the name of two plugin parameters: The one that defines the Draw Cost Order and the other that defines if the skill window will draw all or just one cost(Draw Cost Style).
    - Need Eli Book 4.0.0
  6. Thank you for your hard work
  7. Version 5.0.0 is not compatible with my plugins that are below the 5.0.0 versions.

    Version 5.0.0 - 02/05/2022

    • Updated terms of use.
  8. Version 6.0.0 - 03/27/2022
    • Revamped the plugin parameters!
    • Added a plugin parameter that let you customize a text prefix, between, and suffix for each cost type. You can use escape codes!
    • Added a plugin parameter that let you customize a text separator to be between each different cost type. You can use escape codes!
    • Let you change what will be drawn first: Type + Cost or Cost + Type!
  9. What version of Eli_book do we need to use this?
  10. Oddball said:
    What version of Eli_book do we need to use this?
    Hi there!
    Always the most recent. But for sure higher than 5.0.0.
  11. Version 6.1.0 - 09/12/2022​

    • Now Hp Cost parameters can also cost a percentage value by adding a % after the cost value.
    a.JPG
  12. EDIT:

    Never mind, I figured out the text issue. Thanks for the amazing plugin!
  13. Version 6.1.1 - 10/27/2022​

    • Fixed an issue when enemies tried to use skills that require Items or Gold, they were removing gold and item from the party.
    • Fixed an issue that using the item names to set a Skill cost was giving an error.
    • Need Eli Book 5.4.3
  14. Oh! Can you still have skills were the enemy uses the party's gold for a skill though? That could be a feature for a mugging type skill (the game I'm working on is set in a post-apocalyptic world, so a mugging skill from enemies where they deplete the party's gold could be, while frustrating if overused, flavorful)
  15. Oddball said:
    Oh! Can you still have skills were the enemy uses the party's gold for a skill though? That could be a feature for a mugging type skill (the game I'm working on is set in a post-apocalyptic world, so a mugging skill from enemies where they deplete the party's gold could be, while frustrating if overused, flavorful)
    Hi there!
    The thing is, before the last update, when a skill costs gold and if the enemy uses it, it was removing the gold from the party.
    But also, if the party has no gold, the enemy was not being able to use the skill at all.

    But I guess you can easily achieve that by using a common event on the skill effect.
  16. Hello. I get a bug whenever I start a battle. Directly after entering a battle this message shows:error.png
  17. watenkak said:
    Hello. I get a bug whenever I start a battle. Directly after entering a battle this message shows:View attachment 250436
    ok I found out it bugs when Visu Battlecore is installed too
    Draw Style: default, this one works fine. whenever I change to single or all, then it comes the message
    "this.drawSingleCost is not a function" or "this.drawMultipleCost is not a function". in the menu under skills I can see the costs I use. But whenever I start a battle, this occurs (only in combination with Visustella Battlecore)
  18. watenkak said:
    ok I found out it bugs when Visu Battlecore is installed too
    Draw Style: default, this one works fine. whenever I change to single or all, then it comes the message
    "this.drawSingleCost is not a function" or "this.drawMultipleCost is not a function". in the menu under skills I can see the costs I use. But whenever I start a battle, this occurs (only in combination with Visustella Battlecore)
    Hi there!
    Did you try to put my skill costs plugin below Visustella ones?

    When the error appears, press F12 and go to the CONSOLE tab that will appear on the browser.
    Send me a screenshot of the error message that will be there.
  19. Eliaquim said:
    Hi there!
    Did you try to put my skill costs plugin below Visustella ones?

    When the error appears, press F12 and go to the CONSOLE tab that will appear on the browser.
    Send me a screenshot of the error message that will be there.
    yes, yes I did