Eli Minimap - Add highly customizable minimap to your game!

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Started by Eliaquim 43 posts Page 3 of 3 View original ↗
  1. Eliaquim said:
    Hi there!

    The problem seems that the plugin is not able to get the minimap marker data from a character.
    Instead of erasing the event, can you not just turn a switch to another page that is blank and does nothing?
    Ah, okay. I wanted every character to use the same map icon (2479). I guess applying the icon to each actor would not be too difficult. Originally, I was trying to utilize this note tag on the map to do it regardless of who's in the party:

    <MMIcon: 2479, 2.0, 0, false, true, 60, 225, false>

    Also, I used the erase event because not all of my maps will have minimaps, towns, shops, etc. I guess I could have it switch on/off via my map-transfer plugin, but erasing the event seemed easiest at the time :).

    Edit:
    1. I remember why I used the parallel/erasable event; my map transfer event only kicks in during a transfer, and when restoring a saved game, the switch would not activate.

    2. I added this tag to all actors:

    <MMIcon: 2479>

    3. Even when using a non-erasable parallel event as you suggested, it still crashes with new some console errors:

    TypeError: Cannot read properties of undefined (reading 'revealMapData')
    at Eli_SavedContents.getMinimapRevealData (js/plugins/Eli_MinimapPro.js:2559:34)
    at Game_Map.setup (js/plugins/Eli_MinimapPro.js:2570:18)
    at Game_Player.performTransfer (rpg_objects.js:7480:22)
    at Scene_Map.onMapLoaded (rpg_scenes.js:569:21)
    at Scene_Map.onMapLoaded (js/plugins/YEP_X_ActSeqPack3.js:970:39)
    at Scene_Map.isReady (rpg_scenes.js:561:14)
    at SceneManager.updateScene (rpg_managers.js:2018:48)
    at SceneManager.updateMain (rpg_managers.js:1983:18)
    at SceneManager.update (rpg_managers.js:1907:14)
    SceneManager.catchException @ YEP_CoreEngine.js:1098
  2. Guy_Fightmaster said:
    Ah, okay. I wanted every character to use the same map icon (2479). I guess applying the icon to each actor would not be too difficult. Originally, I was trying to utilize this note tag on the map to do it regardless of who's in the party:

    <MMIcon: 2479, 2.0, 0, false, true, 60, 225, false>
    - This would not work at all. This note tag is not supposed to be on the Map note field.

    Guy_Fightmaster said:
    Also, I used the erase event because not all of my maps will have minimaps, towns, shops, etc. I guess I could have it switch on/off via my map-transfer plugin, but erasing the event seemed easiest at the time :).
    - You don't need to turn the switch on/off if you want the next map to not show a minimap. The only maps that will show a minimap will be the ones that do have a minimap note tag.
    So when transferring to another map, you don't need to worry about turning the switch on/off.

    Just use the switch when you are on a map that does have a minimap already.

    Guy_Fightmaster said:
    3. Even when using a non-erasable parallel event as you suggested, it still crashes with new some console errors:

    TypeError: Cannot read properties of undefined (reading 'revealMapData')
    at Eli_SavedContents.getMinimapRevealData (js/plugins/Eli_MinimapPro.js:2559:34)
    at Game_Map.setup (js/plugins/Eli_MinimapPro.js:2570:18)
    at Game_Player.performTransfer (rpg_objects.js:7480:22)
    at Scene_Map.onMapLoaded (rpg_scenes.js:569:21)
    at Scene_Map.onMapLoaded (js/plugins/YEP_X_ActSeqPack3.js:970:39)
    at Scene_Map.isReady (rpg_scenes.js:561:14)
    at SceneManager.updateScene (rpg_managers.js:2018:48)
    at SceneManager.updateMain (rpg_managers.js:1983:18)
    at SceneManager.update (rpg_managers.js:1907:14)
    SceneManager.catchException @ YEP_CoreEngine.js:1098
    - This error is related to the save file. Somehow the game is trying to get saved data that does not exist. If you inserted the plugin and tried to continue a previous save file, that at the time did not have that plugin, errors can happen. If you try to start a new game, this keeps showing to you?
  3. hsumi said:
    Is there a Fog of War option?
    for minimap with fog of war, check this one