Hi there!
The problem seems that the plugin is not able to get the minimap marker data from a character.
Instead of erasing the event, can you not just turn a switch to another page that is blank and does nothing?
The problem seems that the plugin is not able to get the minimap marker data from a character.
Instead of erasing the event, can you not just turn a switch to another page that is blank and does nothing?
<MMIcon: 2479, 2.0, 0, false, true, 60, 225, false>
Also, I used the erase event because not all of my maps will have minimaps, towns, shops, etc. I guess I could have it switch on/off via my map-transfer plugin, but erasing the event seemed easiest at the time :).
Edit:
1. I remember why I used the parallel/erasable event; my map transfer event only kicks in during a transfer, and when restoring a saved game, the switch would not activate.
2. I added this tag to all actors:
<MMIcon: 2479>
3. Even when using a non-erasable parallel event as you suggested, it still crashes with new some console errors:
TypeError: Cannot read properties of undefined (reading 'revealMapData')
at Eli_SavedContents.getMinimapRevealData (js/plugins/Eli_MinimapPro.js:2559:34)
at Game_Map.setup (js/plugins/Eli_MinimapPro.js:2570:18)
at Game_Player.performTransfer (rpg_objects.js:7480:22)
at Scene_Map.onMapLoaded (rpg_scenes.js:569:21)
at Scene_Map.onMapLoaded (js/plugins/YEP_X_ActSeqPack3.js:970:39)
at Scene_Map.isReady (rpg_scenes.js:561:14)
at SceneManager.updateScene (rpg_managers.js:2018:48)
at SceneManager.updateMain (rpg_managers.js:1983:18)
at SceneManager.update (rpg_managers.js:1907:14)
SceneManager.catchException @ YEP_CoreEngine.js:1098