Version 6.0.2 - 04/28/2022
- [PRO] Fixed an issue that was making the character position float on the minimap when you are changing between Full Minimap Scene and Scene Map.
SceneManager.push(Eli.Minimap.Scene_Minimap)TypeError: Cannot read properties of undefined (reading 'bind')
at Sprite_MinimapMarker.refreshUpdateFunction (js/plugins/Eli_MinimapPro.js:1528:44)
at Sprite_MinimapMarker.refreshSettings (js/plugins/Eli_MinimapPro.js:1550:14)
at Sprite_MinimapMarker.initialize (js/plugins/Eli_MinimapPro.js:1499:14)
at new Sprite (rpg_core.js:3946:21)
at new Sprite_MinimapMarker (js/plugins/Eli_MinimapPro.js:1494:1)
at Sprite_Minimap.addMarkerSprite (js/plugins/Eli_MinimapPro.js:1153:24)
at Sprite_Minimap.createPlayerMarker (js/plugins/Eli_MinimapPro.js:1143:14)
at Sprite_Minimap.createMarkers (js/plugins/Eli_MinimapPro.js:1116:14)
at Sprite_Minimap.initialize (js/plugins/Eli_MinimapPro.js:1019:14)
at new Sprite (rpg_core.js:3946:21)
SceneManager.catchException @ YEP_CoreEngine.js:1098SceneManager.catchException = function(e) {
if (e instanceof Error) {
Graphics.printFullError(e.name, e.message, e.stack);
console.error(e.stack);
} else {
Graphics.printError('UnknownError', e);
}
AudioManager.stopAll();
this.stop();
};TypeError: Cannot read properties of undefined (reading 'bind')
at Sprite_MinimapMarker.refreshUpdateFunction (js/plugins/Eli_MinimapPro.js:1528:44)
at Sprite_MinimapMarker.refreshSettings (js/plugins/Eli_MinimapPro.js:1550:14)
at Sprite_MinimapMarker.initialize (js/plugins/Eli_MinimapPro.js:1499:14)
at new Sprite (rpg_core.js:3946:21)
at new Sprite_MinimapMarker (js/plugins/Eli_MinimapPro.js:1494:1)
at Sprite_Minimap.addMarkerSprite (js/plugins/Eli_MinimapPro.js:1153:24)
at Sprite_Minimap.createPlayerMarker (js/plugins/Eli_MinimapPro.js:1143:14)
at Sprite_Minimap.createMarkers (js/plugins/Eli_MinimapPro.js:1116:14)
at Sprite_Minimap.initialize (js/plugins/Eli_MinimapPro.js:1019:14)
at new Sprite (rpg_core.js:3946:21)
SceneManager.catchException @ YEP_CoreEngine.js:1098SceneManager.catchException = function(e) {
if (e instanceof Error) {
Graphics.printFullError(e.name, e.message, e.stack);
console.error(e.stack);
} else {
Graphics.printError('UnknownError', e);
}
AudioManager.stopAll();
this.stop();
};