Eli Global Text - Use escape characters in any window

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Started by Eliaquim 32 posts Page 2 of 2 View original ↗
  1. Eliaquim said:
    Hi there!
    There is a section on the help file telling you that it does not work on some windows:
    View attachment 237714

    The battle enemy name and the battle status are not windows. Their are drawn using sprites, so that's why it did not work there.
    On RPG Maker MV the battle status was a window(don't know for sure if the enemy name too). But on MZ their are different.

    But I guess now I found a way to fix that, it's a little boring to do, but I will do it someday.
    I will let you know when I update it here.
    tank you very mutch
  2. I am using the manual method, not the Automatic mode.

    However, I am still getting a problem in one window, the opening Status window (using the VS status, not the default) where centralizing the text causes it to start far over on the right, like this:
    1664459318332.png
    Is there any way round this?

    Thank you.
  3. Kes said:
    I am using the manual method, not the Automatic mode.

    However, I am still getting a problem in one window, the opening Status window (using the VS status, not the default) where centralizing the text causes it to start far over on the right, like this:
    View attachment 241611
    Is there any way round this?

    Thank you.
    Hi there!
    Before I proceed, let me ask you something:
    What you are doing to centralize the text?
    1. Using Eli Message Actions?
    2. Using some VS or another plugin?
    3. Nothing, the text is centralized by default.
  4. I'm using the VS wordwrap facility, so in the Actor's note box is the tag
    <Wordwrap><center>Text saying whatever</Wordwrap>

    As an aside, I didn't know that option 3 was even a possibility!
  5. Kes said:
    I'm using the VS wordwrap facility, so in the Actor's note box is the tag
    <Wordwrap><center>Text saying whatever</Wordwrap>

    As an aside, I didn't know that option 3 was even a possibility!
    Ok, so you are using some VS plugin for that.
    I guess that maybe the problem is the word wrap. But there is no way to know for sure because of the obfuscated code.
    I know that the Global Text works fine with my Align Escape codes using my Message Action plugin.
  6. Thanks for the reply.
    It looks like I might have to investigate your plugin.

    Your help is much appreciated.
  7. I'm so sorry, i can't find the mv version of this plugin...
  8. lurk said:
    I'm so sorry, i can't find the mv version of this plugin...
    If you browse the itch page linked to in the first post, there is one MV Museum download that contains all of his MV plugins.
  9. I am using your most updated version of the Global Text Plugin for MV and the misalignment problem persists when in auto.
    I can't really go to Manual, this is not an option in regards to how the game is meant to be built.
    Is there a patched version i'm missing because the only one I can find is 1.0.0

    I was using super text but the problem is exactly the same.
  10. GimpyNunny said:
    I am using your most updated version of the Global Text Plugin for MV and the misalignment problem persists when in auto.
    I can't really go to Manual, this is not an option in regards to how the game is meant to be built.
    Is there a patched version i'm missing because the only one I can find is 1.0.0

    I was using super text but the problem is exactly the same.
    Me and a friend took a look over at the code, and made a fix that essencially adjusts all of the issues mentioned beforehand, but this fix is however built for the SuperText variant of Eli's Plugins, not the GlobalText. I'm not entirely sure if there is such a thread for that plugin, but i'd be willing to show what we did to SuperText instead.
  11. GimpyNunny said:
    Me and a friend took a look over at the code, and made a fix that essencially adjusts all of the issues mentioned beforehand, but this fix is however built for the SuperText variant of Eli's Plugins, not the GlobalText. I'm not entirely sure if there is such a thread for that plugin, but i'd be willing to show what we did to SuperText instead.
    Hi there!

    SuperText and GlobalText are the same plugin. SuperText is just an old name and with an outdated code.
    GlobalText is the most updated version. SO it's possible that some fixes you made, can also already be on the GlobalText plugin.

    You can post the changes you made here or in the itch io page. If it was for MV, on the MV Museum page.

    If it is for the MZ, on the Global Text itch page.
  12. Eliaquim said:
    Hi there!

    SuperText and GlobalText are the same plugin. SuperText is just an old name and with an outdated code.
    GlobalText is the most updated version. SO it's possible that some fixes you made, can also already be on the GlobalText plugin.

    You can post the changes you made here or in the itch io page. If it was for MV, on the MV Museum page.

    If it is for the MZ, on the Global Text itch page.
    Hello! thanks for getting back. I'll post the changes i've done here since they're not that big. It is likely that a newer version of Global text has them, but if that is the case, that is a version I could not find in the museum.

    This was frankensteined with some of Global's fixes that did work.
    So what it did fix was:
    • Prices are all aligned correctly on the right, both in manual and auto (Super & Global Text Issue)
    • Skill costs are correctly aligned on the right when set to auto (Super Text Issue)
    • Calling for an actor name using a variable in auto mode properly displays the icon in text (Global Text Issue)

      Note: All plugins were downloaded with their most up to date versions available. Global being 1.0.0 and Super being 1.1