
Author: Hakuen Studio
Introduction
Sometimes you may want to customize your windows a little. It can often be the case that you want to change the colors of the texts, add icons, or even variable values.
With this plugin, you can easily customize your texts in the windows using escape codes as in the message box!
Features
• Use escape codes in any window!
How to use
Spoiler
You can use Auto mode on plugin parameters, and all text will be converted automatically.
If you set to Manual mode, you have to choose a tag of your choice in the plugin parameters.
Then, just type the tag as the first letter in any text.
Example:
-Actor name
§\c[3]Harold
*NOTE¹: Not all codes can work outside the message box, such as waiting for frames or opening the gold window.
*NOTE²: Using escape codes in centralized texts, in horizontal windows (like the item category) ends up decentralizing them. I don't know how to fix this(without overwriting a lot of the default code), I made a few attempts and you can try to enable it in the plugin parameters. But I can't guarantee that someday I'll make a repair that works wonderfully.
If you want to keep text-centered, try to use spaces for now, or leave them for good.
*NOTE³: There are some windows that I do not add the global text functionality because it messes with the text.
Window_Shop, Window_ItemList, Window_NumberInput, Window_SkillList.
If you set to Manual mode, you have to choose a tag of your choice in the plugin parameters.
Then, just type the tag as the first letter in any text.
Example:
-Actor name
§\c[3]Harold
*NOTE¹: Not all codes can work outside the message box, such as waiting for frames or opening the gold window.
*NOTE²: Using escape codes in centralized texts, in horizontal windows (like the item category) ends up decentralizing them. I don't know how to fix this(without overwriting a lot of the default code), I made a few attempts and you can try to enable it in the plugin parameters. But I can't guarantee that someday I'll make a repair that works wonderfully.
If you want to keep text-centered, try to use spaces for now, or leave them for good.
*NOTE³: There are some windows that I do not add the global text functionality because it messes with the text.
Window_Shop, Window_ItemList, Window_NumberInput, Window_SkillList.
Screenshot
Spoiler

Terms of Use
Update Log
Hakuen Studio Global Text for RPG Maker MZ by Hakuen Studio