Eli Face Window - Show the face image of the message box in a different window!

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Started by Eliaquim 52 posts Page 2 of 3 View original ↗
  1. Hakuen can I contact with you somehow? Since yesterday I spent like 10 hours trying to make this plugin work but I'm constantly having problems. I want to use the MV version of the script but the only avaible one is from the museum which has the 1.0.0 version which has one of the bugs that prevents me from making it work - "a bug that if you set the window offscreen parameter to none, the face window does not hide after the message is over." that was fixed in 3.1.2. Could you please send me this or some newer version of this script?
  2. Harven said:
    Hakuen can I contact with you somehow? Since yesterday I spent like 10 hours trying to make this plugin work but I'm constantly having problems. I want to use the MV version of the script but the only avaible one is from the museum which has the 1.0.0 version which has one of the bugs that prevents me from making it work - "a bug that if you set the window offscreen parameter to none, the face window does not hide after the message is over." that was fixed in 3.1.2. Could you please send me this or some newer version of this script?
    Hi there!

    I reseted all my plugin versions to 1.0.0 when I created the museum project. So what you are getting there is the most updated version.

    Did you manage to make the plugin work on the sample project that is included on the museum project? Or that error also happens on the sample project?
  3. Eliaquim said:
    Hi there!

    I reseted all my plugin versions to 1.0.0 when I created the museum project. So what you are getting there is the most updated version.

    Did you manage to make the plugin work on the sample project that is included on the museum project? Or that error also happens on the sample project?
    I've responed on the itchio page if you are reading here before there :)
  4. Is there a way to divorce the idle speed (and animation) from the talking speed for animations?

    I'd like lip flaps to be moderately fast (say every 0.3 seconds) but then it is hyper-speed when in idle (and if my idle is an eye blink it looks crazy). Whereas if it's slow for the blink (we only want a blink, say, every 1.5 seconds at most) the talking animation ends up glacial.

    Moreover if the face blinks before each of the lip flaps, that ends up looking very odd (people don't blink every time they enunciate a word).

    I imagine it could be helped with just being able to set an idle start and end, and a talking start and end index, as well as a speed for both (I'm using the MV version, mind you).
  5. Social_Knight said:
    Is there a way to divorce the idle speed (and animation) from the talking speed for animations?

    I'd like lip flaps to be moderately fast (say every 0.3 seconds) but then it is hyper-speed when in idle (and if my idle is an eye blink it looks crazy). Whereas if it's slow for the blink (we only want a blink, say, every 1.5 seconds at most) the talking animation ends up glacial.

    Moreover if the face blinks before each of the lip flaps, that ends up looking very odd (people don't blink every time they enunciate a word).

    I imagine it could be helped with just being able to set an idle start and end, and a talking start and end index, as well as a speed for both (I'm using the MV version, mind you).
    Hi there!
    I guess that is a nice idea... Also, I think I saw your post on itch io, but ended up missing the response. Will answer you there too.
    I don't know if I will ever mess with it in case of MV... I'm not supporting MV plugins anymore. I do plan to take a look into them someday and fix a lot of stuff. But I need to get on more confortable situation first. And that can take time...
  6. Don't think I've put anything on itch, but I still appreciate the response. I also highly appreciate your minimap, which works perfectly on my MV3D game.

    This was the easiest plugin I could see for effectively adding busts that could animate, due to the removal of size limits on the face box, and without needing huge amounts of work with multiple pictures, which was great. Many other bust plugins require you to jump through a few hoops and spam plugin commands, and/or don't animate, and this just works.

    So it would be nice if you do get around to it. But no worries if you don't. I'll see if someone else has an idea if it can be hacked a bit. And failing that, I guess we'll just take mouth movements.
  7. Social_Knight said:
    Don't think I've put anything on itch, but I still appreciate the response. I also highly appreciate your minimap, which works perfectly on my MV3D game.

    This was the easiest plugin I could see for effectively adding busts that could animate, due to the removal of size limits on the face box, and without needing huge amounts of work with multiple pictures, which was great. Many other bust plugins require you to jump through a few hoops and spam plugin commands, and/or don't animate, and this just works.

    So it would be nice if you do get around to it. But no worries if you don't. I'll see if someone else has an idea if it can be hacked a bit. And failing that, I guess we'll just take mouth movements.
    Yeah, my bad! I though you and that itch io person are the same.
    I already saw your thread requesting the changes. Good luck!
  8. Identified a bug when using Animated Portraits (MV version, but probably applies to MZ if it's the same?).

    If you have a face used at the end of a conditional branch, then drop out of it, and have that same person/face talk once more, they disappear.

    1764020841176.png

    Quickly tried it in your Hakuen Studio MV Demo as well, just to be sure; and yep, it's the same, portrait flies off never to return on the third message (example of what I did on your project):
    1764021140924.png
    If they continue talking, they remain hidden, until a different portrait is used.

    EDIT: Whenever a conditional branch is used full stop, actually, doesn't neccessarily need to talk there; I have one where it just checks a variable and if above a value, jumps to a label, but if that same face is used to talk once more, bang, it's gone.
  9. Social_Knight said:
    Identified a bug when using Animated Portraits (MV version, but probably applies to MZ if it's the same?).

    If you have a face used at the end of a conditional branch, then drop out of it, and have that same person/face talk once more, they disappear.

    View attachment 353564

    Quickly tried it in your Hakuen Studio MV Demo as well, just to be sure; and yep, it's the same, portrait flies off never to return on the third message (example of what I did on your project):
    View attachment 353565
    If they continue talking, they remain hidden, until a different portrait is used.

    EDIT: Whenever a conditional branch is used full stop, actually, doesn't neccessarily need to talk there; I have one where it just checks a variable and if above a value, jumps to a label, but if that same face is used to talk once more, bang, it's gone.
    Hi!

    Try putting an empty comment between the End from conditional branch and the Show Text after it. See if this will fix the issue.
    Also, this is being executed on a common event? Or a regular event?
  10. Eliaquim said:
    Hi!

    Try putting an empty comment between the End from conditional branch and the Show Text after it. See if this will fix the issue.
    Also, this is being executed on a common event? Or a regular event?
    Tried that just now, no effect.

    1764057837641.png

    This is on regular events (one on an Autostart, one tried on a Action Button Press).

    Also actually seems to happen after a choice as well, actually. If that face continues to be used.

    Excuse the delay, was asleep (and now off to work, le sigh).
  11. 1764178233752.png

    Definately confirming that a Choice also loses the face under the same situation (i.e. continuing to repeat the same animated face after the choice).

    Adding Waits, Labels, Comments, Showing a blank animation on player, a Loop that instantly breaks itself, or Jump to Labels will not fix, or change this. So tried a fair few weird non-intrusive buffer actions too in an event. It even remains lost if the event ends its processing entirely and I start the conversation again.

    Actually impressed no-one managed to find this already, but maybe everyone was either not testing complex conversation trees, or maybe no monologues were ever used (lol).
  12. Social_Knight said:
    View attachment 353694

    Definately confirming that a Choice also loses the face under the same situation (i.e. continuing to repeat the same animated face after the choice).

    Adding Waits, Labels, Comments, Showing a blank animation on player, a Loop that instantly breaks itself, or Jump to Labels will not fix, or change this. So tried a fair few weird non-intrusive buffer actions too in an event. It even remains lost if the event ends its processing entirely and I start the conversation again.

    Actually impressed no-one managed to find this already, but maybe everyone was either not testing complex conversation trees, or maybe no monologues were ever used (lol).
    I will try to take a look at this when I have some free time. But, as i told you before, not supporting MV plugins anymore. Although I will take a look to see if that behavior remains on the MZ plugin.

    Meanwhile, the code is open for anyone to take a look and try to fix it.

    Either way, for MV, if I ever go to fix or add anything to all of my plugins, I will probably look at the MV Museum threads on Itch io. So, better put your requests there:

    There is no problem to put them here too. I just can't guarantee that after, I don't know how much time, I will remember to see this thread to check if there is any MV request so I can try to adress it.
  13. Ah, for whatever reason, I thought it would be different; the first one I posted was a change of behaviour request, so I understood if that wasn't on your agenda, but this is a bug.

    Well, in any case, I've put it over at itch as well, but I guess I will take this over to the other forums then.
  14. How do I exactly reposition the actor's face window? I just want to relocate the X and Y position by a little on the outside of the message window. I played around with the Initial and Target align X/Y options but nothing triggers.
    image_2025-12-07_005218701.png
    I do remember using this plugin before and I was able to get it to work fine but that was so long ago. I'm pretty sure I'm supposed to use variables, but I'm not sure.
  15. DumGamesEN said:
    How do I exactly reposition the actor's face window? I just want to relocate the X and Y position by a little on the outside of the message window. I played around with the Initial and Target align X/Y options but nothing triggers.
    View attachment 354477
    I do remember using this plugin before and I was able to get it to work fine but that was so long ago. I'm pretty sure I'm supposed to use variables, but I'm not sure.
    It seems to me that the plugin is not even working, because the face is still inside the message. Probably a silent error by not properly setup a plugin parameter.
    No need for variables, the position is set through the plugin parameters.
  16. Eliaquim said:
    It seems to me that the plugin is not even working, because the face is still inside the message. Probably a silent error by not properly setup a plugin parameter.
    No need for variables, the position is set through the plugin parameters.
    Screenshot (12).pngScreenshot (13).pngScreenshot (14).png
    (Picture 1) These are the plugins I'm using, if that helps.
    (Picture 2 and 3) And these are the parameters I played around with.
  17. DumGamesEN said:
    View attachment 354538View attachment 354539View attachment 354540
    (Picture 1) These are the plugins I'm using, if that helps.
    (Picture 2 and 3) And these are the parameters I played around with.
    Try pressing F12 and send me a screenshot of what is on the CONSOLE tab.
    I think an error is still happening because the Center position is still not well configured. i can see that because it does not have the "duration" parameter like the Top and Bottom position. Try opening the Center Position parameter and see if everything is right there.

    Other than that... seems fine to me. Try one of the following:
    1 - Change the move duration to a number higher than 1
    2 - Set the Sync Movement to true
  18. Eliaquim said:
    Try pressing F12 and send me a screenshot of what is on the CONSOLE tab.
    I think an error is still happening because the Center position is still not well configured. i can see that because it does not have the "duration" parameter like the Top and Bottom position. Try opening the Center Position parameter and see if everything is right there.

    Other than that... seems fine to me. Try one of the following:
    1 - Change the move duration to a number higher than 1
    2 - Set the Sync Movement to true
    Sorry for the late response but here you go!

    Screenshot (20).pngScreenshot (21).png
    Don't know which part you want me to show so I'll try to do the best I can.