DoubleX RMVXA Turn Addon to YSA Battle System: Classical ATB

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Started by DoubleX 4 posts View original ↗
  1. DoubleX RMVXA Turn Addon v1.00b to YSA Battle System: Classical ATB​
    by DoubleX​

    Prerequisites

    DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB

    http://forums.rpgmakerweb.com/index.php?/topic/22142-doublex-rmvxa-bug-fixes-to-ysa-battle-system-classical-atb/

    YSA Battle System: Classical ATB(Created by Yami)

    http://yamiworld.wordpress.com/rgss3/battle-scripts/yeas-add-on/ysa-battle-system-classical-active-time-battle/

    Introduction

    Adds more turn types to YSA Battle System: Classical ATB

    Spoiler
    #==============================================================================|# ** You only need to edit this part as it's about what this script does |#------------------------------------------------------------------------------|module DoubleX_RMVXA module YSA_CATB_Turn_Addon#------------------------------------------------------------------------------|# * DEFAULT_TURN = :battler |#------------------------------------------------------------------------------| # COUNT_DEAD, default = false # Dead battlers will also be counted for DEFAULT TURN if COUNT_DEAD is true COUNT_DEAD = false # FRAME_MULTIPLIER, default = 60 # If DEFAULT_TURN is :battler, the length of each turn will be x frames, x # being the number of battlers multiplied by FRAME_MULTIPLIER. FRAME_MULTIPLIER = 60 # FRAME_MULTIPLIER_VARIABLE_ID, default = 0 # Use a variable with id FRAME_MULTIPLIER_VARIABLE_ID instead of # FRAME_MULTIPLIER if FRAME_MULTIPLIER_VARIABLE_ID > 0 FRAME_MULTIPLIER_VARIABLE_ID = 0 end # YSA_CATB_Turn_Addonend # DoubleX_RMVXA#==============================================================================|
    Video

    https://www.youtube.com/watch?v=Q9A74jwDDyw&feature=youtu.be

    Features

    Almost no scripting knowledge is needed to use this script(Some understanding of YSA-CATB scripts is needed to edit it)

    How to use
    Open the script editor and put this script into an open slot between the script DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB and Main. Save to take effect.

    FAQ
    None

    Credit and Thanks
    DoubleX(Giving me credit is completely optional)
    The terms of use are the same as that of YSA Battle System: Classical ATB except that you must also give Yami credit(you should do this anyway) if you give DoubleX or his alias credit
     
    Compatibility
    Same as that of YSA Battle System: Classical ATB
     
    Changelog

    v1.00b(GMT 0300 6-9-2014):

    - Compatible with Yanfly Engine Ace - Lunatic States

    v1.00a(GMT 0900 4-9-2014):

    - 1st version of this script finished

    (DoubleX)YSA CATB Turn Addon v1.00b.txt
  2. Sir I am new to this, (i only learn for a month).

    Before i used this script i use :action turn on YSA - CATB, what went wrong is YEA - Skill Restriction which is Cooldown and Warmup didn't go as it sounds.

    I found a Bug on your script (Maybe) :

    When i used skill that give status buff (i.e. Add [Attack Buff] for 3 Turn) the turn counter won't drop below 3 with any action i do.

    Thanks before
  3. I Tried to use your YEA - Buff & State Manager Bug Fix and the problem still persist

    And i found more bug :

    Poison State Didn't applied like it should be (damage per turn/ - health regen per turn)

    Please help me sir ><
  4. zilgaant said:
    Sir I am new to this, (i only learn for a month).

    Before i used this script i use :action turn on YSA - CATB, what went wrong is YEA - Skill Restriction which is Cooldown and Warmup didn't go as it sounds.

    I found a Bug on your script (Maybe) :

    When i used skill that give status buff (i.e. Add [Attack Buff] for 3 Turn) the turn counter won't drop below 3 with any action i do.

    Thanks before
    Are you using the compatibility fix as well? It should have been solved the YEA-SkillRestriction issues:

    http://www.rpgmakervxace.net/topic/21113-doublex-rmvxa-compatibility-fixes-to-ysa-battle-system-classical-atb/

    For the bug, it should be fixed by the v1.05a bug fix(I just uploaded it right before writing this reply):

    http://forums.rpgmakerweb.com/index.php?/topic/22142-doublex-rmvxa-bug-fixes-to-ysa-battle-system-classical-atb/page-3#entry358105

    Thanks for pointing this bug out. It's so obvious and severe, yet I never found it out before lol :D