Custom Page Conditions

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Started by Tsukihime 22 posts Page 2 of 2 View original ↗
  1. You are every kind of awesome. Thanks so much!
  2. Hello and thanks for this plugin:D. I've been getting headaches trying to think up those kinds of work arounds and trying to keep the use of variables and switches minimized and i believe this will do nicely in that regard.

    In your terms of use you mentioned you would like to know what the user of your plugin(s) is working on if it would be a commercial game (I do intend to ask a small amount of money when the project is done but that will be a long time from now. And i still need to figure a lot oof stuff out when i get there.)

    Nevertheless i intend to use the plugin as it is cause my limited knowledge in javascripting will only ensure i break stuff would i try to edit it, and i will primarly use it in cohab with my time system for respawning events.
    Example: var: respawn time (30 days) i have a var "current amount days" and then add that value to the respawn time variable.

    <page condition>
    if "respawn time" >= to "current amount days"
    plugin comand: activate page.

    This is what i intend to do but i still have to test it though and if i can make it work with self variables i am even more happy:).
    Edit: It works:thumbsup-left:.