EDIT: your method does not work. oh well
If you want help you'll need to post your event page where you're calling the jump command.
$gamePlayer.startMapEvent(11, 6, 1, true);$gamePlayer.startMapEvent(11, 6, 1, true);$gamePlayer.startMapEvent(this.character(0).x, this.character(0).y, [1, 2], false);$gamePlayer.startMapEvent(this.character(0).x, this.character(0).y, [1, 2], false);$gamePlayer.startMapEvent(this.character(0).x, this.character(0).y, [1, 2], false);this.character(-1).jump_to($gameVariables.value(30),$gameVariables.value(31));