No problem. Those tool pages were posted somewhere earlier thread, I didn't come up with them. The issue is that Altimit makes events move 1 pixel forward at a time instead of 1 tile so you need to adjust the tool settings to account for that.
CROSS ENGINE: Combining Chrono Engine with Altimit Movement
● ARCHIVED · READ-ONLY
-
-
Hey everyone. I recently downloaded Mog Hunter’s Cross Engine plugin, but it’s not working. Every time I start the game I get this error message, and my character’s sprite just stands still like there’s no animation. Does anyone know how I can fix this and add sword and breathing animations, please??
-
That isn't a fresh project. You either changed the tool event comment, the main character's image, or the image file names.Hey everyone. I recently downloaded Mog Hunter’s Cross Engine plugin, but it’s not working. Every time I start the game I get this error message, and my character’s sprite just stands still like there’s no animation. Does anyone know how I can fix this and add sword and breathing animations, please??
View attachment 348308View attachment 348309
It looks like the second one so go to the actor database and change the image back. -
hiiiiiiii everyone i got MZ so I experimented with moving Cross demo to it (with FOSSIL ofc) (and to be clear i'm not so sure if cross engine is supposed to be compatible with fossil in the first place even tho restart made both of them? I know chrono engine is supposed to work so idk) anyway
Its “mostly working” and working suprisingly well but i got a few bugs trying so and i dont feel its fully functional (shield equip, these events with chickens clinging to the table, minotaur rush)
so my point would be is it even worth to try using cross engine in mz over mv?? anyone using chrono in mz?? -
Last I tested Cross Engine worked fine in MZ with FOSSIL but my MZ trial ran out so I can't doublecheck. MOG Damage Popups will throw an error this._digitWidth which is why I made a MZ port of it. You also have to add a ? to one line of code to stop the "cannot find property length" error after an attack animation
I noted the errors and fixes for MZ at the bottom of the first post in my Chrono Engine thread
MV - MV + MZ : Make an Action Game! Chrono Engine Beginner Guide - On Map Tools and Battles!
I would also double check that your plugins are in the same order Restart has them in the opening post of this thread. The plugin order matters because some code has to load first before other code can work. -
Oh hi!! And yay thank you so much, turns out shield didnt work properly because i didnt copy all files from 'data' folder from MV to MZ like a dumbass + adding ? to chrono, thanks for making these fixes!!Last I tested Cross Engine worked fine in MZ with FOSSIL but my MZ trial ran out so I can't doublecheck. MOG Damage Popups will throw an error this._digitWidth which is why I made a MZ port of it. You also have to add a ? to one line of code to stop the "cannot find property length" error after an attack animation
I noted the errors and fixes for MZ at the bottom of the first post in my Chrono Engine thread
MV - MV + MZ : Make an Action Game! Chrono Engine Beginner Guide - On Map Tools and Battles!
I would also double check that your plugins are in the same order Restart has them in the opening post of this thread. The plugin order matters because some code has to load first before other code can work.
all the new code tips and plugins you made seem very useful i gotta check them out when i have time'