Critical hit presentation

● ARCHIVED · READ-ONLY
Started by Wahaha 4 posts View original ↗
  1. I'm trying to setup weapon damage with D&D rules.
    e.g. Dagger damage is 1d4, critical hit is 19-20, multiplier is 2

    I've setup a formula below and works fine.
    ((Math.randomInt(20)+1)>=19)?(Math.randomInt(4)+1)*2: (Math.randomInt(4)+1)

    But the problem is in playtest, I can't distinguish between normal attack and critical hit.
    Is there any way to change the damage color to RED or display a message when critical hit is made?
  2. Thx for your advice! It works great.

    I am using YanFly Weapon unleash, Damage core & Critical control plugins
    My existing setting is:
    <Weapons>
    0001: Dagger
    Note: <Replace Attack: 1>
    <Certain Hit Critical Rate: +10%>
    <Critical Multiplier: +200%>

    <Skills>
    0001: Dagger
    Formula: Math.randomInt(4)+1
    Note: <Critical Rate: 0%>
    <Critical Multiplier: 0%>

    Under my logic, I have to setup more Skills for different damage roll.
    Seems not very precise.
    Is it possible to add damage formula under Weapons tab?