Weapon Damage

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Started by Tsukihime 8 posts View original ↗
  1. weaponDamage1.jpg
     
    In RPG Maker, weapons can be equipped to actors.
    You can also equip them to enemies if you use plugins like Enemy Equips.
     
    Weapons can provide parameter bonuses like extra atk and agi, but you can't specify a damage value for the weapons themselves.
     
    For example, if you wanted to have the normal attack skill's damage value to be equal to the amount of damage dealt by the weapon, you would be unable to say this directly.
     
    You could say that the "atk" bonus from the weapon represents how much damage the weapon can do, but if you were to reference the actor's atk, you would be including any additional atk bonuses that aren't part of the weapon.
     
    This plugin allows you to define weapon damage formulas, which can be used in your skill formulas if necessary.
     
    By separating the weapon damage from your atk, you have more control over how your want your skills to be set up!


    More information and downloads available at HimeWorks


    Free for Commercial and Non-Commercial use
  2. Can't even thank you enough.
  3. BEAUTIFUL! D: I just picked up Pathfinder RPG again so this hits in just the right place upon my heart :D
  4. Wondering if you'll do an equivalent for armor? I know that there's resistances to consider...
  5. Support has been added for using "a" to refer to the holder of the weapon.

    BloodletterQ said:
    Wondering if you'll do an equivalent for armor? I know that there's resistances to consider...



    It's currently in design.


    I can provide a basic "armor" formula, which would basically take the sum of how much damage reduction each equipped armor provides.


    By default, we assume that anything that isn't a weapon, is an armor.


    So the formula would be similar to atk vs def, except it would be weaponDamage - armorDamage


    That is, parameter bonuses are not necessarily part of the formula.


    Resistances could possibly be applied as regular elements, but that's the part I'm not sure about.
  6. Question -
    Can we use Base Parameters like a.atk in the formulas?

    Issue - I'm getting low numbers even when I set the formula to a high integer.
  7. Sorry for necroposting. Just wanted to ask.
    Does this plugin works well in MZ?
  8. Morizel said:
    Does this plugin works well in MZ?
    It should, but couldn't you simply download it and try?