Sorry everyone, I did go on holiday and completely forgot about this thread.
If I were to do something like, say, this...
View attachment 233734
The first command works fine, but the second does not.
I created a pull request with the fix.
Is there a chance that we will ever be able to use images as light masks/images as lights? Can I officially request it??
All said, thanks for this plugin and all the hard work that's been put into it!
Since this plugin was never made with light images in mind, so it would be quite an amount of work to do so.
Currently i'm just using this plugin for light effects as my game's setting is based in a low photosynthesis city. I currently have weather conditions made on common events activated by switches and was wondering if I am able to somehow tie in random weather to times of the day with this plugin?
Is this possible?
You can link variables to the hours of the day and a switch to daytime/nightime. I don't know if it is enough?
For some reason when I do a transfer event with no fade-out, a small window appears in the top right of the screen for a quick second before disappearing. I tried disabling all plugins except for community lightning and same result :rswt
That's weird. There is only one new window who comes with this plugin, and it is the window who show the time of the day (the one activated with the Daynight show/Daynight showseconds) plugin commands. You didn't happen to activate it by mistake?
Thank you for your help! One more thing I wanted to ask, for some reason it doesn't seem to like it when I offset the light by decimal values even though it seems that in the readme they can be read just fine. Any idea what the deal is with that?
Here is a functioning notetag example, say me if it helps:
Code:Fire 30 #CC0000 X0.35 Y-0.35
Note that the 0.35 float correspond to a number of squares, and that a square are 48x48 pixels. So it means roughly 17 pixels.