MV - Community Lighting MV & MZ

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Started by ImaginaryVillain 1279 posts Page 43 of 64 View original ↗
  1. Alexandre said:
    Did you saved the script as describedin the help file on Github?
    If you simply use 'save as' on the plugin file, you will instead download an html page.
    I'm talking about the demo and it seemed to have downloaded properly. I checked inside its plugins folder and the script is a .js there as it should be.
  2. You are right, the script in the MV demo is pretty much outdated.
    Just download the latest version with the method described in the help section, and it will works.
    @ImaginaryVillain Is it possible to update the MV (and MZ) releases so they have the latest version of the plugin?
  3. Alexandre said:
    You are right, the script in the MV demo is pretty much outdated.
    Just download the latest version with the method described in the help section, and it will works.
    @ImaginaryVillain Is it possible to update the MV (and MZ) releases so they have the latest version of the plugin?
    Oh I see, I'll do that, thank you.
  4. Sorry, I still seem to be having the same problem.

    I downloaded the latest version following the help section and added it to both the demo and a blank project to test. In both cases, it just doesn't seem to work (load?). There's no error message and nothing happens or changes in the game. There's not even the 'Lighting Effects' option added to the option menu, as if the whole script just refuses to load into the game somehow? (like the script's not even there or were off, even though it's on)
  5. muffinswords said:
    Sorry, I still seem to be having the same problem.

    I downloaded the latest version following the help section and added it to both the demo and a blank project to test. In both cases, it just doesn't seem to work (load?). There's no error message and nothing happens or changes in the game. There's not even the 'Lighting Effects' option added to the option menu, as if the whole script just refuses to load into the game somehow? (like the script's not even there or were off, even though it's on)
    If you press F8 to show the console, what is the error?
  6. Alexandre said:
    If you press F8 to show the console, what is the error?
    Oh, I guess it does have an error. It says..."Uncaught SyntaxError: Block-scoped declarations (let, const, function, class) not yet supported outside strict mode"
  7. I just downloaded the latest version and had no problem using it.
    The error you are reporting suggest you are using an old version of MV,
    or more exactly that your MV version doesn't match the coresprit of your projects.
    See here to see how to make the missing steps: https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mv-v1-6-1-stable-release.96715/
    Do I am right? In any case, it makes little sense as error from this plugin.
  8. Alexandre said:
    I just downloaded the latest version and had no problem using it.
    The error you are reporting suggest you are using an old version of MV,
    or more exactly that your MV version doesn't match the coresprit of your projects.
    See here to see how to make the missing steps: https://forums.rpgmakerweb.com/index.php?threads/rpg-maker-mv-v1-6-1-stable-release.96715/
    Do I am right? In any case, it makes little sense as error from this plugin.
    Thank you so much, you're right. I checked my version and it was 1.5 which is strange because I thought my download should already be the latest version. I updated to 1.6.1 and it works fine now.
  9. Alexandre said:
    You are right, the script in the MV demo is pretty much outdated.
    Just download the latest version with the method described in the help section, and it will works.
    @ImaginaryVillain Is it possible to update the MV (and MZ) releases so they have the latest version of the plugin?
    Done.
  10. I think the update version of MV and MZ in red in 1st post should
    be updated too as it is in 2020, which should be now 07-01-2022
    for the updated version (for demo) to let the people know?
  11. ShadowDragon said:
    I think the update version of MZ and MZ in red in 1st post should
    be updated too as it is in 2020, which should be now 07-01-2022
    for the updated version (for demo) to let the people know?
    I forgot all about the red text in the first post. :kaoswt: Technically the last update was on the 17th of last month, both versions were updated on the same day. Anyway it's been fixed, thanks for letting me know.
  12. @ImaginaryVillain Is there a way to move the Daynight time of day position on the screen?
    Currently it covers the Gold Overlay I have from YEP_MapGoldWindow. :(

    1644285255743.png
    EDIT: I can just switch the Origin of the map gold window plugin, nevermind.
  13. Can I change the plugin to add support for the time plugin?
  14. So I know this is an amateur question, but how can I turn this off and on at will in my game? Is it possible to just use it temporarily on a map or is it a permanent thing? I'm new to the whole plugin thing, so I'm sorry if this is not the right place to ask this, and if it is not, can you direct me to the right place to ask this question?
  15. DK said:
    Can I change the plugin to add support for the time plugin?
    As long as your support don't hinder the plugin for people who don't use your time plugin, why not.
    PS: You don't have your own light system?
    Axismundi said:
    So I know this is an amateur question, but how can I turn this off and on at will in my game? Is it possible to just use it temporarily on a map or is it a permanent thing? I'm new to the whole plugin thing, so I'm sorry if this is not the right place to ask this, and if it is not, can you direct me to the right place to ask this question?
    You can desactivate the lighting system at will with the 'Light deactivate' plugin command (and active them again with the 'Light activate' one)
  16. Um does anyone have an explanation why I got his obnoxious darkened square in the corner of my battle screens?
    I basic terrain tag lighting in maps and nothing more at this present time but I'm wondering if anyone else has come across this?
  17. Skurge said:
    Um does anyone have an explanation why I got his obnoxious darkened square in the corner of my battle screens?
    I basic terrain tag lighting in maps and nothing more at this present time but I'm wondering if anyone else has come across this?
    MZ I imagine?

    The plugin add also a light bitmap during battles. For some reason, yours is missplaced.
    If you don't want any darkness during battles, you can desactivae them in the parameter.
    If you want them, but at the right place, I would need your game resolution and a screen of your plugin parameters so I can help you.
  18. It is as you say something to do with darkness/lighting in battle, why the huge box of shade I'm not at all sure, using my resolution typically from my monitor's 1920x 1080.