You know, hearing it this way has me thinking--maybe it's just MV's internal throttling that happens when you do any number of things that make it think "this is too much to handle at 60fps" I know you could also trigger a laggy framerate drop just by spam opening/closing the menu a bunch of times.
I see what's happening now and it was very easy to reproduce. That's easy enough to fix, so I'll add it in next time I do plugin stuff. Thanks for catching it!
Hey
@Aesica , i see that you've updated the script on 4.2 but i think that you missed the problem that i posted on post 559 xD
I was thinking ... why not also insert a plugin setting where you can put a default RegionBlock, where you can select idregion and tint, so that the plugin applies the option directly, without having to run it in the game every time that you lunch it, for test for example? Obviously, if you were to change the color or the region during the game, this data would replace the previous ones configured in the plugin.
However, I find it stupid to change this data on that specific configured id region. The Region Block usually only uses it on top of walls and in those areas where the light "shouldn't come".
Maybe we can call this Region Block a Special Fixed region block?
But every time you start the game, maybe even during the tests, you have to launch the command by hand. Maybe a default value would suit us and be useful. I think it's easy to add.
What do you think about it?