Maybe ... the only way is saving game on house, not start map...
anyway, i like your Cloud Manager plugin. ;)
Cloud Manager - Simple cloud based savegame system
● ARCHIVED · READ-ONLY
-
-
Is there a way for the manager to recognize a user that's already logged into a web server? So that the save file loads automatically?
-
This is great. I may definitely look at using it for the MAC and Windows version of my game.
However, what I am really looking to do is with the IOS version.
I would like to be able to have end users save their game status to iCloud just like the Square Enix games on IOS do.
Does anyone know of a plugin for ICLOUD saves for IOS that is available for RPGMaker MV? -
I would be highly interested. PM me if you have a minute.I think firebase integration to solve this save system issue thing would be ideal. Is anybody interested in something like that? (firebase already integrates email, github, facebook login, etc and you can have a proper secure login that way) I can try implementing something like that, but I wonder if anybody is actually interested.
-
Hey, sorry to bother, was wondering though, do you or anyone else know where I can find a tutorial on setting up a server with SQlite? I have never done something like this so I am not really sure where to start. I think I will be fine afterwards but I can't find any information on setting up a server with SQLite and PHP.
// ### How to install ###
// To use the Cloud Manager on your game you need a server, with some requirements:
// * >=PHP 5.6 (maybe other versions would work but not tested)
// * SQLite3 database driver
// * PHP PDO support for SQLite (pdo_sqlite)
I tried typing those items into google, but I am not really pulling anything useful.
Thank you in advance. -
Instructions for installing it are included. -- but its the Windows version.
http://www.sqlitetutorial.net/download-install-sqlite/
You will also need apache and PHP. On Windows, meh...
My recommendation is grab yourself a copy of either Debian, CentOS, or Ubuntu Linux - https://www.futurehosting.com/blog/the-three-best-free-linux-distros-for-server-hosting/
Then install apache - http://www.thatislinux.com/how-to-install-apache-webserver/
Then install php - https://www.tutorialspoint.com/php/php_installation_linux.htm
Then load SQL Lite on Linux - http://www.thegeekstuff.com/2011/07/install-sqlite3/comment-page-1/ -
Instructions for installing it are included. -- but its the Windows version.
http://www.sqlitetutorial.net/download-install-sqlite/
You will also need apache and PHP. On Windows, meh...
My recommendation is grab yourself a copy of either Debian, CentOS, or Ubuntu Linux - https://www.futurehosting.com/blog/the-three-best-free-linux-distros-for-server-hosting/
Then install apache - http://www.thatislinux.com/how-to-install-apache-webserver/
Then install php - https://www.tutorialspoint.com/php/php_installation_linux.htm
Then load SQL Lite on Linux - http://www.thegeekstuff.com/2011/07/install-sqlite3/comment-page-1/
Thank you! I am trying to figure it all out now. I really appreciate all the links! -
Just a quick query,
Has anyone come across the Cannot read property 'name' of null error when hitting the save option? I'm trying to work through the coding, but nothing is really popping out at me in regards to this.
Cheers. -
Hey- love the concept of this and REALLY want to get it working for my game.
I've (finally) managed to get logons working but no saves appear to be created. Looking through the debug in the console is reports that "Save data too big". Is this a PHP or SQLite issue? In either case, what can I do to increase the limit? -
Just a quick query, can this be used with a global site login database? I have setup a user account system for my website, and I'm wondering if this plugin can be used to save the game per user through the website's user database (Due to having the ability for users to recover their forgotten passwords/usernames).
-
Bumping this for this reason.Just a quick query, can this be used with a global site login database? I have setup a user account system for my website, and I'm wondering if this plugin can be used to save the game per user through the website's user database (Due to having the ability for users to recover their forgotten passwords/usernames).
So basically, I was looking at RPG Maker to handle the story portions of a browser-based game I'm working on. There's a few parts, one is the player character / avatar, and their actions around a world built in html/js/php, and then a story system that works effectively like a "switch" system, so when you progress through story parts, more areas in the world are opened up, NPC interactions change, offering rewards to player accounts for finishing each chapter. (This is all happening outside RPG Maker, but I want to make the RPG Maker games act as a device to activate these switches)
Every chapter is released as a standalone game, rather than spending years developing one very long game with a lot of events, etc. So I'd need to communicate back and forth between the user database and probably another for storage of game-related data. Currently the user database is using MySQL, and handles a number of other features on the site since it's built into the forum software that the whole site is built around. So I'm not sure converting all this data to SQlite is ideal for this purpose. :x -
This script actually works. Good job. The main problem is switching between cloud and local saves. It would be nice to create that option. If you can it would be great.
-
Bumping this for this reason.
So basically, I was looking at RPG Maker to handle the story portions of a browser-based game I'm working on. There's a few parts, one is the player character / avatar, and their actions around a world built in html/js/php, and then a story system that works effectively like a "switch" system, so when you progress through story parts, more areas in the world are opened up, NPC interactions change, offering rewards to player accounts for finishing each chapter. (This is all happening outside RPG Maker, but I want to make the RPG Maker games act as a device to activate these switches)
Every chapter is released as a standalone game, rather than spending years developing one very long game with a lot of events, etc. So I'd need to communicate back and forth between the user database and probably another for storage of game-related data. Currently the user database is using MySQL, and handles a number of other features on the site since it's built into the forum software that the whole site is built around. So I'm not sure converting all this data to SQlite is ideal for this purpose. :x
I would like to try something similar! I'm an educator and am using a modded version of Moodle to deliver course content with RPG maker games throughout. I'd love to find a way to get the two systems to talk to each other. The first step would be recognizing logged in users saved games. -
Also, the script works fine if used outside of being a web app. If you use it from a web browser, I get a network error. The reason it was to be served was through a web browser and it seems not to be working that way.
-
What error, precisely?Also, the script works fine if used outside of being a web app. If you use it from a web browser, I get a network error. The reason it was to be served was through a web browser and it seems not to be working that way.
-
When using it from a browser and either creating a new game or attempting to continue one, I get "Unknown Error" and under it "Network Error". It works fine from the client but not the browser. I use the full url Example: http://mysite.com.
-
The precise error, please.
A screenshot or paste exactly what it says instead of a few words. -
-
The full error from the console please.
It depends on what browser you're using so just Google "how to open ___ console on ___" like "how to open Firefox console on Windows".
Additionally, if you have the console open while reloading the game and can look into the network tab and see the errors there too. -
https://drive.google.com/open?id=1XFDX4MLnF9kvbEWXyOithQqm-CeHg15l
Will the archived file exist on the server? Why didn't I see the file on the server?
I put the file on the server and execute " db_create.php"
Why can't I read the archived game?
Any other steps?
Can anyone tell me what is "Save data too big"?
https://drive.google.com/open?id=1yvM9fm9xf9ugVboL98StNi_2Ac2boOG-
After closing the following four plugins, the archive seems to be successful, but the four main plugin games will not work.
https://drive.google.com/open?id=1zxuod8q-7yQqKADBX2mhpd2QZcGYFU5l
https://drive.google.com/open?id=1YVjvqkhVE5_LfztYv1zei8hE_RAZeeQN