MV - Chrono / Cross engine abs hookshot tool xy position help

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Started by Gabiszon 3 posts View original ↗
  1. Hi!
    I'm having a simillar problem as in this thread: https://forums.rpgmakerweb.com/index.php?threads/chrono-abs-height-problem.127943/
    Users there resolved it but didn't post how they fixed/changed it;;

    you can change the x and y offsets but when i test it the hookshot "falls down" to the defaut y position, not sure if this is something from Cross engine. You can't edit hookshot to the same extent as the rest of mog abs tools sadly so it looks ..weird
    Hookshot also randomly stops to trigger when i press the button (maybe because i have remaped buttons)

    Here's how the test looks in my game with edited settings:

    + settings that can be edited
    anyone had a simillar problem and managed to fix it??
    Thanks in advance!
  2. Was having the same issue, my character is smaller than yours but there are three more settings you'll need to adjust in the tool editor itself: tool_offset_y, bullet_offset_forward, and bullet_offset_y. I also had to adjust the collision xy in Altimit to move it up a bit.

    Before you spend even more time on all that though, one issue you'll run into later that I'm currently stuck on is that the hookshot passes through everything and will pull the player through everything, even stuff that's restricted, so the thing is basically unusable in a game sadly
  3. DTurtle said:
    Was having the same issue, my character is smaller than yours but there are three more settings you'll need to adjust in the tool editor itself: tool_offset_y, bullet_offset_forward, and bullet_offset_y. I also had to adjust the collision xy in Altimit to move it up a bit.

    Before you spend even more time on all that though, one issue you'll run into later that I'm currently stuck on is that the hookshot passes through everything and will pull the player through everything, even stuff that's restricted, so the thing is basically unusable in a game sadly
    already tried these commands back then, but they made it even worse i think it's impossible to use in my game thanks to big sprites, without changing the code. i also had a problem where it bugged the Tool menu and made it inaccessible without reseting the game