MV - Chrono ABS Height Problem

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Started by Kristina 12 posts View original ↗
  1. I'm not sure if I'm posting this in the right place. If not, I'm sorry.

    I've been playing a bit around with Moghunter's Chrono engine (ABS) and it's going well so far except for one thing.
    I'm using Time Fantasy tileset and now the height on the tools I use in the game don't match. Instead of being in the center of the actor it's below him.

    Now, I think I just need to change the sprite sheet size on the tools, but I've never been good at figuring out what size I need to change to or maybe it's something else I need to do. So I'm hoping that someone could help me out?

    Screenshot
    Screens1.png
  2. it looks already weird if he shoow it on the wrong spot?
    if you built it from MOG's demo, I dont know if there is a comment to be used
    for "comment: offset height x" to be used. to corect it, but this also affects each side.
    what you can try, is to make a copy of the hookshot image, and offset it from the file
    to fit your hookshot.

    otherwise, I have no clue.
  3. @ShadowDragon That does work actually for most of the tools, except for the hookshot. I used this comment: tool_offset_y : -35 and the arrow does move but not the hookshot itself. I tried to put in

    tool_hookshot_offset_y : -35 but didn't work. Not good at those comments.

    Screens2.png
  4. I will check something out, so I come back to you after some modifications
    if that works out (unless someone else respond with a solution).

    EDIT:
    The way the Hookshot (chain) is made works differently, however, I can make it
    align to the left and right, but will be ugly when facing up or down (to far, or in the face)

    so it willbe harder to make it nice. and a modification to the plugin is needed,
    to correct those for tall characters (the one you use). which I'm not able to do
    for you.

    some coders might be able to do so, or another way around to fix that for you.

    the thing is, the tool_hookshot (the arrow) is in the character folder, while
    the chain is in the chrono folder, which makes it harder to fix the alignments
    of the character direction.

    I cant help you on this part, But I wish you good luck on the project,
    in case you need testers, sign me up :)
  5. @ShadowDragon Thank you for trying, I appreciate that :LZSproud: It seems the only one I got trouble with is the hookshot, so I might not use it. Thank you again and I will definitely sign you up once it's ready for testers :LZSjoy:
  6. Hi!
    @Kristina
    Can you provide me a sample project with the issue happening?
    Something like only one map and the player using a hook shot. I think I can give a try :)
  7. @Eliaquim I appreciate that you want to look at it, thank you :LZSproud: I've made a demo for you, how do I share it with you? Never tried it before :LZSproud:
  8. Kristina said:
    @Eliaquim I appreciate that you want to look at it, thank you :LZSproud: I've made a demo for you, how do I share it with you? Never tried it before :LZSproud:
    Hi!
    You can upload it on google drive, onedrive, etc. Then you can send me the link to download. Can be here or through PM, doesn't matter to me ^^
  9. @Eliaquim I've sent you a pm with the link :LZSproud:
  10. Did you figure this out? I have the same problem and if I can get it fixed that would be fantastic.
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