Well, I posted this in the support thread and it seems I am correct that it is not normally possible.
What I want is to set a weapon to SOMETIMES attack twice? Not act twice in a turn, mind you, just repeat their normal attack. It is possible to set a constant for how many normal attacks a weapon does (via Attack Times+) and a chance for acting twice through a weapon (via Action Times+) but not a way to add a CHANCE to attack twice.
Is there a script out there that can accomplish this?
Chance of hitting twice
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You can, but it's complex.
1. You make a common event then put it in the effect box of the basic attack.
2. You set up a conditional branch in the event that only activates if a character has a certain weapon equipped, which is the one that you want to hit twice.
3. Then you make a variable, let's call it "hit chance."
4. You run a conditional branch after the weapon check to randomize the variable between two numbers. The rarer you want the second hit to be, the more numbers you use.
5. Then you set up a branch that triggers a second attack if the variable equals a certain number. -
That's a pretty good solution.
My only concern is that the common event will get very, VERY cluttered after a while... the effect of hitting twice is something I plan to add to a lot of weapons (a certain weapon type has this for every weapon), plus there are a few different actors that will use that type of weapon.
So a script that could accomplish this more simply and easily would still be much appreciated.
Thanks for your help, though, DITR. -
Open your inbox :)
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Solved!
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