Simple question.
Is it possible to give a weapon an attribute that makes it SOMETIMES possible (as in there's a chance but it's not guaranteed) to hit with a normal attack multiple times?
I see two available "attack twice" type effects in the features window that don't quite accomplish what I want: "Attack Times+" in the Attack tab and "Action Times+" in the Other tab.
While Attack Times+ causes the normal attack to be used multiple times, it is a constant and not a percentage chance. On the other hand, Action Times+ DOES give a percentage chance value, but it applies to actual actions taken in battle and not times a normal attack is done.
Am I missing something? Or is this impossible?
Chance of hitting twice?
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You'll probably have to script it. The only other way I can see the ability to do it is to make it a State of some sort that gives you a chance of being inflicted on the user... And once it is inflicted (via % chance), they get a second attack for a single turn.
You might be able to fudge it some just based on altering hit rates of weapons or other such things... But, I don't see a way to just flat out do what you're asking.