Hi @DreamX first of all thank you for the plugin, I'm enjoying using it in tandem with yanfly and sumrndmdde plugins for a fun monster project. I've gotten a class and party system down but am wondering if you would know a smart way to code an event having to do with changing class of the copies at a certain level.
I'm looking for a way that if a copy(of specific base ids) hits a certain level in a class that I could use a change class and change actor image script to accomplish it, but I'm coming up short on a way for the event to detect when copies have hit a certain level. I'll use a specific example to clarify. If I have a copy of base actor id 9, with class id of 9, and they turn level 15 in that class after a battle, and this would be the level I'd like to change them at. What I'm thinking of is a parallel event I could just put on maps, but I'm wondering if there may be a better way you could think of.
Capture Enemies
● ARCHIVED · READ-ONLY
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Hi @DreamX first of all thank you for the plugin, I'm enjoying using it in tandem with yanfly and sumrndmdde plugins for a fun monster project. I've gotten a class and party system down but am wondering if you would know a smart way to code an event having to do with changing class of the copies at a certain level.
I'm looking for a way that if a copy(of specific base ids) hits a certain level in a class that I could use a change class and change actor image script to accomplish it, but I'm coming up short on a way for the event to detect when copies have hit a certain level. I'll use a specific example to clarify. If I have a copy of base actor id 9, with class id of 9, and they turn level 15 in that class after a battle, and this would be the level I'd like to change them at. What I'm thinking of is a parallel event I could just put on maps, but I'm wondering if there may be a better way you could think of.
Is there anything you intend to do other than just change the appearance and class? -
Is there anything you intend to do other than just change the appearance and class?
Thanks for the fast response, honestly not much else once the copy/level is identified. Name change and call a common event. I think that would be more than enough to get anything I could want. -
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Hello,Dream.
I could capture enemy, but I capture it endlessly enemies.
How can I set the upper limit?
View attachment 51705
I will add in some options for that soon, stay tuned.
@kiroweb I would like to know what you suggest having the game do if the player tries to catch enemy but they are at the limit. -
I will add in some options for that soon, stay tuned.
@kiroweb I would like to know what you suggest having the game do if the player tries to catch enemy but they are at the limit.
I want to catch up to only 1 for each enemy.
Coz the game system will collapse if the player can catch one enemy multiple. -
I want to catch up to only 1 for each enemy.
Coz the game system will collapse if the player can catch one enemy multiple.
v1.10:
Added parameter "Capture Limit" that allows you to set the number of allowable capture per enemy.
There is also a parameter to set the message displayed when you try to capture an enemy but are at the limit.
Also fixed a bug with level up capture @JoePie -
v1.10:
Added parameter "Capture Limit" that allows you to set the number of allowable capture per enemy.
There is also a parameter to set the message displayed when you try to capture an enemy but are at the limit.
Also fixed a bug with level up capture @JoePie
Hi,
I couldn't make my "dream".
1. My team has only 1 actor and, I captured another type enemy.
2. I tried another type, but I got an error. "undefined is not function."
Do you know why?
I wanted to be able to catch only one actor of enemy. -One actor, only one. -
Hi,
I couldn't make my "dream".
1. My team has only 1 actor and, I captured another type enemy.
2. I tried another type, but I got an error. "undefined is not function."
Do you know why?
I wanted to be able to catch only one actor of enemy. -One actor, only one.
Thank you for reporting this bug. I believe I have fixed it with the latest version just now (1.10a)
Remember to set the Capture Limit parameter to 1
Let me know if you still have problems -
Gotcha @DreamX. This plugin is getting better and better with your support.
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Thank you for reporting this bug. I believe I have fixed it with the latest version just now (1.10a)
Remember to set the Capture Limit parameter to 1
Let me know if you still have problems
mmm.. I couldn't capture limit only one actor.
I could captured infinite.
Do you know why?
And sorry...
Please delete my error code picture on your reply.
That is my personal information. -
mmm.. I couldn't capture limit only one actor.
I could captured infinite.
Do you know why?
Okay, I updated the plugin again (v1.10b). Hopefully it will fix the problem now. Let me know -
Okay, I updated the plugin again (v1.10b). Hopefully it will fix the problem now. Let me know
Thanks so much DreamX.
I could make my dream.
I had inconvenienced you. -
This is awesome. I've wanted to make a project centered around a mechanic like this, or at least have catch-able monsters as a feature in a normal rpg.
I didn't see it, but is there a way to make capture rate affected by hp? That way weakened monsters are easier to catch than healthy ones. I could come up with a formula, but I wouldn't know where to put it. -
This is awesome. I've wanted to make a project centered around a mechanic like this, or at least have catch-able monsters as a feature in a normal rpg.
I didn't see it, but is there a way to make capture rate affected by hp? That way weakened monsters are easier to catch than healthy ones. I could come up with a formula, but I wouldn't know where to put it.
By default the capture rate is affected by hp. It is a parameter so if you want to change it you can. -
By default the capture rate is affected by hp. It is a parameter so if you want to change it you can.
Cool didn't realize that, Thanks -
Okay, I updated the plugin again (v1.10b). Hopefully it will fix the problem now. Let me know
Hi, um I have tried using this plugin (V1.10b), but I cannot catch anything; the plugin is on, I configured it correctly, ordered it right, and no error codes. But no-go...
Has any one experienced this difficulty, and fixed the problem with the plugin.
Help! (I really wanna make a Pokemon Fan-game for friends/family) -
Hi there, love the plugin, it works great except for something weird: When I use the newest version v1.10b, the enemy does not take over the level set in Yanfly Enemy Levels, yet when using the other, older version in the original post v1.6a, it does work. In both cases, I have the plugin set at the bottom of the plugin list below the yanfly plugins, and this is a fresh project besides some database changes. I've tried Hime's level plugin too, but it's the same deal. Am I doing something wrong?
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Hi there, love the plugin, it works great except for something weird: When I use the newest version v1.10b, the enemy does not take over the level set in Yanfly Enemy Levels, yet when using the other, older version in the original post v1.6a, it does work. In both cases, I have the plugin set at the bottom of the plugin list below the yanfly plugins, and this is a fresh project besides some database changes. I've tried Hime's level plugin too, but it's the same deal. Am I doing something wrong?
v1.10c - Fixed level bug
Hi, um I have tried using this plugin (V1.10b), but I cannot catch anything; the plugin is on, I configured it correctly, ordered it right, and no error codes. But no-go...
Has any one experienced this difficulty, and fixed the problem with the plugin.
Help! (I really wanna make a Pokemon Fan-game for friends/family)
Since I'm not able to reproduce this problem, I'm going to ask you to do the following:
1. Download this
2. Upgrade it to 1.3.1
3. Recreate the problem in as few steps as possible
4. Upload to dropbox.com and post the link -
Thank you for a quick response!