Capture Enemies

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Started by DreamX 143 posts Page 8 of 8 View original ↗
  1. Is there a way to modify this so the captured monster is an item and not a member of your party?
  2. If anyone wants the dupe monsters to give exp instead of a full level. Here's how to do it.

    Go down to line 377 and you should see these two lines.
    var newExp = actor.currentExp() + actor.nextRequiredExp();
    actor.changeExp(newExp, paramDefaultLevelUpMsg);
    Delete those lines
    Copy/Paste this snippet exactly where those two lines were.
    var newExp = (actor.currentExp() * #) + 1;
    var newExp = Math.round(newExp)
    actor.changeExp(newExp);
    Now replace the # in the first line of the snippet with whatever you want.
    If you want to increase by 10%, then replace the # with "1.1". Remember it is javascipt so have fun with the math computations.

    For google: DreamX's Monster Capture gain exp xp experience instead of level up.
  3. Excuse me, how did I get this plug-in? I can't find the file sharing of this plug-in.

    I want to ask you how to release the enemy after capturing it.