Candacis, can I invite you over to Discord? I know of a couple servers dedicated to RPGMaker that'll welcome you with open arms.
Candacis' Resources for MZ
● ARCHIVED · READ-ONLY
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Thank you all for your nice comments, glad you like the curved fence!
@ErinPrimette That's a very kind offer, but I'm perfectly happy with the forum here and don't have time for more.
Countdown 2! This is another rework of my Ace tiles and this time stuff for military barracks. Or whoever else in your game needs some combat training. It long bothered me that you don't really have stuff in the rtp to show some combat training or more fantasy military stuff, so I hope this helps you out.
The extras are for making your own military maps and the bed without the pillow. The smaller flame is for the brazier, the other flame is just some extra I had over after editing the flame sprite.
At this time I should probably disclose that I'm not sure, if I will have something to offer on halloween itself. I'm a newbie with this calendar stuff, I had most of it done, but not everything because of private reasons and I was too stubborn to split up the tiles that thematically belonged together, so we'll see what happens till halloween :D




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LOVE the "training" tiles! Great work! :)
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Everything is so pretty!!Thank you so much, @Candacis. Outstanding work. I especially love the backpack/rucksack and the grinding stone from the last post.
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It's always a plus to have spiked fences. Excellent work!
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Thank you all for your nice words. I'm looking forward seeing my tiles somewhere in your maps.
This is the last day of the Countdown, tomorrow there will be a final Scarlendar entry. Today is all about orc/bandit/cultist camp again, although some stuff for it will probably useful for all kinds of situations. I made a big campfire for VX Ace in my vikings tilesheet and always wanted to do something similiar for MZ, including various flames for the big and small campfire as well as a standing torch.
Enjoy!






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Noooooo Sir Oinkers!
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The scarlendar was a great idea :thumbsup-right: Thanks a lot for your work :)
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RIP Sir Oinkers...
Rest in spaghetti, never to forgetti
Really excited to see what Halloween brings. I might end up creating a game just to use the stuff Scarlendar 1. -
Now he'll have to change his name to Chris P. Bacon.
(I also love the rounded cliff fencing.) -
So, so, so cool! Now we need scarlendar day 0, and then -1, and -2, and so on... :kaopride:
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This is excelent work and really helps to fill out a full scene.
Thank you. -
Sir Oinkers is at a better place. Probably in @Avery 's thread :D
But thank you all for your comments, happy you like it.
As I said, two days ago I had almost nothing for halloween, but luckily for you I had some free time in the last two days.
So, happy halloween!
I have some prison tiles for you! Not as much as I wanted to, I had more ideas, but this is what I managed, so there should be enough to make some "nice" cells.
I also did some fitting doors, but since I made so many variants and recolors, it soon turned out that I wouldn't be able to assemble all combinations. So, now, you can do that! I added some finished doors for those that like to have them ready to plug in, but if you want you can create all kinds of doors, not just prison doors. I added some 1 pixel black dots in the corner of every modular tile, so it should be easy for you to use the modular file in a graphic program of your choosing and assemble the door you want. After it you can just delete the guide dot.
Or ignore the dot altogether and maybe add 3 locks to a door or move the door window around etc.
Special thanks to @Avery for letting me borrow 3 frames of her key/lock animation she made for her cellar doors. Please credit her as well, if you use the turning key animation. You can find her cellar doors here:
Avy's MZ Stuff
To use some of the longer animations of the door, I would also advice you to read her tutorial about multiple frame animations:
Animations with More Frames | The Official RPG Maker Blog
For instance, if you have a door with a lock and a locking bolt, you could first have an animation where the key is turned, then where the bolts get moved and only then the door opens. I added an example of a move route like this under my screenshot (this move route shows the moving of the bolts and then the door opening).
I also added parts of the walls to the tilesheet, which is necessary, if you want to use the doors like in my screenshot and walk into the cell. I needed to split up the parts of the door frame as well, so that you can set the appropiate parts to the star passability. I hope this all makes sense. Please ask, if anything about it is confusing.
Oh, and the animated flames are just the same I already shared, only at a position in the sheet to work with the wall torch and wall brazier.
Anyway, here is everything. If I have time, I will probably release a zip-file of the whole Scarlendar in the next days.
Screenshot









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This is a wonderful contribution.
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Love the detail on the prison doors! And I've been looking for a big bonfire to use for the beach party in my game, so that's perfect too. Happy Halloween and thanks for your hard work, Candacis!
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Happy Halloween, Candacis! Thanks so much for Scarlender!
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The dungeon doors are legit. Great work! :)
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Thank you @Candacis for you fantastic work. I'm sad that Scarlendar is over for this year :(
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Love the prison tiles! Thanks for all the hard work on your Scarlendar, Candacis :wub