When using your BattleStep Y plugin; is there any way to force the Z level of the battlers to actually be way on top (Z Level-wise)?
I'm basically using this with MOG BattleHud, hiding the battlers beneath the character images from that, but then the animations from enemies play below the characters. It's been driving me nuts trying to fix it for hours (it gets fixed by one of the YEP features (YEP_BattleStatusWindow) that fixes Front-View animations normally)
Example Screenshot:
EDIT: I've also tried this as an extra plugin at the end of my load order and then never having an animation with this in it, setting the else condition to wildly high numbers like 2150, but that doesn't seem to have any effect, so it's almost like the windows are just on a seperate plane.
Code:var animation_position = Sprite_Animation.prototype.updatePosition;
Sprite_Animation.prototype.updatePosition = function() {
animation_position.call(this)
if (this._animation.name.contains("XTPZH")) {
this.z = -1;
} else {
this.z = 9;
}
};
EDIT2: Also tried flipping the flags of whatever YEP_BattleStatusWindow and Battlecore do to see if I could trick it into doing whatever it does for Frontview on Sideview, but no success with that.
Also tried
your script from here but that seems to position everything up to out of bounds (occasionally I see a status effect string fall down from top left). Dunno if faffing around with the home co-ordinates in that may help, so might try that blindly (lol).
EDIT3: Nope, no good. Whilst changing your little plugins code to something like
var x = 190 + (i * 300) and var y = 900 does put the positions of battlers roughly correct on the gamespaces; not only do the animations no longer play at all, but the damage numbers are still popping behind the portraits even now, so the Z is clearly still wrong, I'm guessing.
;_;
----
Whilst I'm here, any way to shift the enemies back into their frontview positions that you're aware of (I'm literally using this method because I want full access to YEP Battle Sequences, but otherwise it's front view).
Thanks in advance.