I spotted a minor bug with AES_BattlerGauge - the gauge draws above inflicted state icons for enemies. Here's a screenshot that shows the bug.

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That's less of a bug and more of an "oh, that doesn't look very good" kind of thing. I'd try adjusting the y offset (plugin params) a bit--a single digit adjustment should suffice so the two don't overlap.
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Well, it's true that it can be worked around, so a fix isn't crucial.
EDIT: Just suddenly thought that maybe if I can place the gauge on the enemy's head that it might solve the issue... I'll give that a try later. -
Hi, so I added a very minor (but hopefully pretty useful) thing to AES_X_ActSeqRndTarget:
- You can now display custom text in the combat log window
- Plugin name changed to AES_X_ActSeqEx, since now it does more than just adding new targeting selection options. Plus, now I can add even more to it later down the road if I deem it necessary.
Here's an example of it in action
Yes, all of that is actually just a single skill! -
Man, all of this stuff is such amazing quality of life improvements! Thank you so much!
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Hey, I wondered if it would be easy to add a feature in AES_ImprovedShop that allows creating a shop that only buys items? That is, the player can sell items like normal, but the Buy option is disabled.
I was also hoping for an option to customize the Deposit and Withdraw text for item vaults. (An item vault is basically just a place to store items, right?)
EDIT: On closer inspection I see the sell-only feature does exist. Not sure how I missed it. The second request still stands though!
EDIT2: Or does it exist? It doesn't seem to work if I set a shop to sell-only, though I can make one with an empty inventory so I guess it's close enough for now.
There is one other feature that would be nice to have - a way to limit which items a shop will buy from you, either by category (item, key item, weapon, armour, hidden items A and B, weapon/armour/equip type) or by more advanced conditions. -
Customizing Deposit and Withdraw: Not being able to rename them was actually an oversight. Oops. Next time I do codework, I'll add a way to customize that because it's trivial to add.
Sell items only: It doesn't work? It's possible I never actually finished that part (oops!) so yeah I'll peek at that, too. I might've just come to the conclusion partway through making it that what you said you did (empty inventory shop) might just be more intuitive.
Buy only certain types: That's an interesting idea. If I do it though, it'll probably be based on note tags rather than items only, weapons only, armors only, etc. That way, you can have, say:
<Item Type: Reagents>
<Item Type: Rare Gems>
<Item Type: Machine Parts>
...etc and sell only some things from the "items" category rather than all or none. I'll look into this "Soon (tm)." :) -
Only minor downside to the current empty inventory shop is that the buy button is enabled and takes you to an empty list, which doesn't seem sensible from a player viewpoint. It's not the worst thing though.Sell items only: It doesn't work? It's possible I never actually finished that part (oops!) so yeah I'll peek at that, too. I might've just come to the conclusion partway through making it that what you said you did (empty inventory shop) might just be more intuitive.
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Made a small update to AES_X_ActSeqEx:
- Can now optionally base random target selection off target rate (tgr) or Yanfly's taunt plugin if using it. So in the example gif I posted above, Therese could activate her tanking taunt and save poor Marsha from getting splattered by the dragon's random hits.
- Fixed a small issue most wouldn't even notice or be affected by that caused the NOT USER and NOT FOCUS filters to not be usable together.
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Added a few more minor things to AES_X_ActSeqEx:
- Added sequence "KILL: targets" as a sort of "plot kill" that ignores resistances, immunities, and immortal flags
- Added sequence "APPLY STATE x: targets" as an alternative to "ADD STATE x: targets". APPLY STATE x attempts to apply a state to targets, checked against their state rates.
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Pretty new to RPG Maker, having a lot of fun tinkering with the base system to get something close to what I had in mind. I just wanted to pop in to say Aesica that your CustomMP system is exactly what I was looking for! Thanks for putting that together ^_^
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Oh, nice work! I hadn't seen any of this before!
I really think you should add the names of each plugin to your first post. That would make it a little easier for people who stumble on this topic to see whether there might be a plugin that sounds really interesting... and a LOT easier for people who are doing a forum search for a specific plugin they'd heard about! -
Good suggestion, thanks! I had them there originally with descriptions of each, but it felt redundant with the github help file so I took them down. Definitely see the merit of having at least the names up, even if these still are probably largely unknown in the RMMV plugin universe.Oh, nice work! I hadn't seen any of this before!
I really think you should add the names of each plugin to your first post. That would make it a little easier for people who stumble on this topic to see whether there might be a plugin that sounds really interesting... and a LOT easier for people who are doing a forum search for a specific plugin they'd heard about! -
Not sure if this is part of the Battle Core functionality, but is there a way to disable Damage Caps via Plugin Commands? I know there is with Yanfly Damage Core (testing rn, but I fear it wont work).
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Not with plugin commands, but <Break Damage Cap> can be put on a hidden state and applied for the duration you want damage caps ignored.
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Hi, Aesica.
Is it possible that Limit Breaks of AES_CommandControl only add commands instead of overwriting commands, and can adjust the priority of commands in the menu? -
You mean like, if you have:
Attack
Skills
Magic
Item
The limit command set would be added at 100 TP, giving you:
Attack
Limit
Skills
Magic
Item
Or something like that? -
Yes i hope soYou mean like, if you have:
Attack
Skills
Magic
Item
The limit command set would be added at 100 TP, giving you:
Attack
Limit
Skills
Magic
Item
Or something like that? -
Yeah, that'd actually be super easy to add. I'll add it within the next few days or so.
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@Aesica Great, I need it very much, I will wait patiently, thank you