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Started by Aesica 191 posts Page 10 of 10 View original ↗
  1. Aesica said:
    Unrelated, but I'm really overdue for dumping some updates. I need to get around to posting them.
    Hey, just wondering if you got those updates? I want to see what kind of awesomeness you got in store for us.
  2. Jenova said:
    Hey, just wondering if you got those updates? I want to see what kind of awesomeness you got in store for us.
    Hey, been pretty busy working on some MZ plugins, game jams, etc so it's been slow. There's a few more things that need to be ironed out of the MV plugins before I update them. I haven't forgotten, though!
  3. Aesica said:
    Hey, been pretty busy working on some MZ plugins, game jams, etc so it's been slow. There's a few more things that need to be ironed out of the MV plugins before I update them. I haven't forgotten, though!
    No rush! Just wondering. Keep at it tho. Just excited to see what you have in store! :)
  4. Hi Aesica! I'm tinkering with your AES_BattlerGauge plugin and I was wondering if there's a way to show the values for each bar, like current HP/max HP. Thanks!
  5. Unfortunately there isn't, as I wanted the clutter added to the battlefield to be minimal.
  6. Is there any way to check via a plugin/script call if a Shop has no more wares? Would be cool to cycle shops once they run dry. Thanks!
  7. Not gonna lie, it's been a loooong time since I touched my MV stuff. Kinda got sucked into the MZ shiny object, so to speak. :)

    Anyway its late right now, so I'm going to leave myself a note to get back to this tomorrow. While there is a way, its a bit convoluted so I'll post some quick mini helper plugin way to do it more easily. Plus I'll have to relearn my own plugin, so yaay. :D
  8. gambitben said:
    Is there any way to check via a plugin/script call if a Shop has no more wares? Would be cool to cycle shops once they run dry. Thanks!
    Okay so, assuming the shop only has limited quantity items, you can just do this:

    Code:
    Aesica.ImprovedShop.shopList["MasterShop"].goods.length
    Replace "MasterShop" with the name of the shop you want to check (case sensitive).
  9. Thank you so much! And sorry for all the trouble :rswt

    I tried migrating to MZ but MV has me grasped too tight (plus it has all your plugins ;D)
  10. Hi, I know it has probably been a while since you've touched MV - and I am willing to do the coding myself - just wondering where I should look to add skill costs to single commands in commandcontrol. I think it would be helpful to players if one of the added commands has a cost associated with it.
  11. Yeah it has been awhile, but skill costs are outside the scope of the plugin as its meant to control the presentation of battle commands, not adjust skill costs. Or do you mean to display the skill costs along with any single skill commands? Because the costs should still be factored in, just not shown.

    Edit: To add cost displays to those commands, you'd probably want to add to Window_ActorCommand.prototype.drawItem so that it includes the skill's cost, if any. Use the way costs are drawn for skills in the skill menu as a starting point.