Bind Pictures To Map

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Started by Galenmereth 214 posts Page 5 of 11 View original ↗
  1. guys, why i cant bind pictures with parallel triger?
  2. Are Events and the Player Character always on the same layer? I need to have a picture show above an Event but below the player. Any workaround for this?
  3. So I just ran into the same issue as Sneakaboo where the map is unplayable up to a certain size. So I guess that just means I have to start making it into tiles ;__; bah oh well, I can do dis! Galenmereth, good luck with making the plug in super supreme awesome work with bigger mappyfied you magnificent human being. 
  4. Does this not work for Mac? I clicked on the download link and a new tab came up with just code.
  5. You have to copy and paste the code and save it as a .js file.
  6. where do i copy/paste it into to save it as a .js file?
  7. notepad or any text editor that does not change the direct content (so don't use a word processor which adds formatting)
  8. hahahananah said:
    where do i copy/paste it into to save it as a .js file?

    You want it in your projects plugin folder. Game/project1/js/plugins...


    Or something like that.
  9. Hi there! I'm just new to this plugin system for RPG Maker MV, and it's also my very first first time ever using an RPG Maker. I was wondering if github is the only option for me to download your plugin, because I usually download plug ins from dropbox. Should I copy paste this or something? Apologies for my lack of knowledge.
  10. To All trying to import JS files its very simple to do follow these steps...


    Easiest Method (1): You can save the script as a JS by simply right mouse clicking and then click "save as" it will have the name of the script and all place this in a folder of your liking but be sure to place into your projects>JS>plugins if you want to use in your game. 


    Longer Method (2):


    1. Open the script hit Ctrl A, then Ctrl C this will select all and copy everything. (if its not "raw" already there will normally be a link above the script you can click that says ''raw' so click it otherwise you will copy things you dont need and screw up everything)


    2. open Notepad and hit ctrl P which will paste in the code.


    3. Click Save As and name it something.js , example " bindpicture.js " (pay attention to the js because some may require you to name it specific, I normally scroll to the top of the script and copy whatever they have named.js just to be 100% certain) after you named it, click on the save as type and select all files and then save. and your good to go!


    Hope this helps and best of luck!


    EDIT: Love the script thanks spoiling us non scripters :)
  11. I saved the file into my game file under plugins, but when i open the plugin manager and see if its in there, I don't see it. What could I be doing wrong?
  12. You sure you put it into the right project folder and have as the right format? Please use snipping tool or screen shot the JS in your folder
  13. Never mind, I figured it out. Thank you for all of your help!
  14. Great! no problem at all , just happy I could be some assistance for those creating their games.  Best of luck!
  15. Hello .Just to point that i found a bug. STARTBindPicturesToMap doesn't work in common events.
  16. Galenmereth said:

     
    ​

    Hello, this error happen about 1/5 time.
    Would bind to what ? you think what?
    This is very strange because sometime, this don't happen !


    The console show this


    Uncaught TypeError: Cannot read property 'setDimensions' of null :/rpg_managers.js:1692

    Code:
    SceneManager.onError = function(e) {
        console.error(e.message);
        console.error(e.filename, e.lineno);
        try {
            this.stop();
            Graphics.printError('Error', e.message);
            AudioManager.stopAll();
        } catch (e2) {
        }
    };




    And this is the line error insid your plugin (line 215)

    Code:
     picture.setDimensions(sourceBitmap);
  17. Hey guys, I'm back.


    I made a map and it works fine, its perfect.


    But I added one picture to the parallel change process and it basically breaks the map.


    It makes it lag so bad, its just one picture and it doesn't move so I have no idea why this happens.


    Please help?
  18. Hatake-hime said:
    Please help?

    We can't help you unless you show us what you did - with a screenshot of the event that adds the picture.


    Because most probably you forgot to disable a parallel process here, that is the only thing that can create a lot of lag in a single change.
  19. Andar said:
    We can't help you unless you show us what you did - with a screenshot of the event that adds the picture.


    Because most probably you forgot to disable a parallel process here, that is the only thing that can create a lot of lag in a single change.

    Heya, sorry, I fixed it by something really silly just now, I ended up changing the speed of the time of the day. It was making the game freak out trying to handle it all, but I've made it comfortable now. :guffaw:
  20. I have created an add-on for the Bind Pictures to Map plugin which offers advanced layer customization.


    Bind Pictures to Map - Extra Options v1.0


    Example
    ​

    Spoiler
    Let's say that you have a picture you want to place above characters, but below star-marked tiles. 


    However, the default 'above_characters' option places the picture too high ...


    bindpicturestomap-above-characters.png




    And the default 'below_characters' option is too low ...


    bindpicturestomap-below-characters.png




    With Extra Options you can create a custom layer to suit your needs! A tilemap layer with a z-position of 3.5 will place the picture above characters/events not set to 'above characters', and below star-marked tiles ...


    bindpicturestomap-plugin-window.png


     
    ​


    bindpicturestomap-plugin-command.png




    bindpicturestomap-below-star.png