Battle on Map regarding Char Sprites and Weapon usage

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Started by dopan 8 posts View original ↗
  1. hi^^
    Well I am using SRPG Engine thats a TacticalBattleSystem and I am planing to start a new Project from scratch because they are so much improvements and also stuff i learned about JS that i am a bit unhappy with my first Project
    (which isnt any demo it was private)

    However the main Thing which i am struggling with is to decide what char sprites i use.
    -normal char sprites allow me to use Schlangan,-Char Generator which i preffer over other generators, but that makes it hard to use weapons on map..
    Frostorm mentioned another Char Generator ,but this one is very Limited when it comes to Clothes ect.
    Following Link shows an Example char made with that Generator
    -
    example char
    Also in SRPG if i want to use charSprites that use more than Default MV Walking Sprites,..(regarding frames)
    Than i have to walkaround a function that adds "E or X or A" to the Sprite
    srpg_set(default).png
    I will have to delete those from this Image and rebuild that with Using States which adds those to the Sprites..
    Because this Function only works with the default Char Sprite(frame) amount..
    => that means using the charSprites with more Frames and have also edited Images where E X A is added.. in order to replace these Charset with each other, depending of the extraState that is used when a Unit is "done"= E ,or "cant act or move" = X, or is "autoUnit"= A ..
    => i need to use extraStates in order to switch the Charset thats part of MapBattleMotions.js , for the Walkaround i have in mind..
    => atleast i need that for "E"
    (needs Extra State Setup) and "A"(has already the AutoState this can be used for stateNote) .. "X" can be avoided because its not really needed if the State changes a Sprite and this already shows that the Units cant Move or Act.. also those States itself can be used for StateNote which is required..
    (example ,sleeping = lying + ZzzZz, stop = no MoveSpeed + frozen char Sprite... ect)

    Also i would have to Replace all default non Fighting Char Events with Versions that look like the Chars from the Generator which Frostorm mentioned
    ( i think the diffrence is longer body)
    => but i think i saw already sources in Forum that did that job of editing the Default char Sprites to such with longer body


    If i want to use more than just a few fighting Units/Characters/Enemys with Weapons on Map in my gameProject , it will probably be a lot of "editing Images"-Work..

    In Order to Implement Whatever Solution i decide to Choose, i can only use Doktor_Q's
    Plugins ,- SRPG MapBattleMotions.js
    and DRQ_EventMotions and even if i understand most Part of those plugins there are still things which i have to figure out.
    (i never used the Default param setup from SRPG MapBattleMotions.js which allows to set default motions for different situations if you know how to Setup that Properly^^)

    So at the Moment I am stuck a little bit on how to go on with my own project, or how to start it new from Scratch.
    Also for Busts i used another Generator which is really nice but also very limited
    => and it seems that this Generator doesnt exist anymore -.-
    Luck on that one it was a Issue of other Links that were Broken.. This is the Online bust Generator
    (it is online browser)
    here an Example:

    Screenshot_1.png
    =>Also i dont want to use any Generator that requires Payment
    => any ideas and helpfull suggestions are Welcome
  2. Dopan said:
    Also in SRPG if i want to use charSprites that use more than Default MV Walking Sprites,
    Than i have to walkaround a function that adds "A or E or X" to the Sprite
    That is quite unfortunate, I had no idea it was that difficult to add extra frames in SRPG. In LTBS you can easily define how many frames are used for each pose for each unit via notetags. Btw, your example char you made w/ that generator is really cool! Better looking than mines (even tho same generator lol).:kaoblush:

    I also wish that generator had more parts to play w/ cuz I love the fact it has attack animations for various weapons (melee/bow/cast/etc).

    Dopan said:
    (i never used the Default param setup from SRPG MapBattleMotions.js which allows to set default motions for different situations if you know how to Setup that Properly^^)
    Is that just to set the animation/motion or does it also let you select how many frames in the sprite sheet?
  3. Frostorm said:
    That is quite unfortunate, I had no idea it was that difficult to add extra frames in SRPG. In LTBS you can easily define how many frames are used for each pose for each unit via notetags. Btw, your example char you made w/ that generator is really cool! Better looking than mines (even tho same generator lol).:kaoblush:

    I also wish that generator had more parts to play w/ cuz I love the fact it has attack animations for various weapons (melee/bow/cast/etc).


    Is that just to set the animation/motion or does it also let you select how many frames in the sprite sheet?
    thx i tried to get the best out of it^^

    same here^^

    its to decide what charset is used to add motions, the Frame amount is Set with using a frame plugin..
    (that works fine)
    -> my signature spoiler demos show how to do this , but i didnt used the walkaround that is required because of E X A stuff,which i explained earlier..

    -More info in spoiler

    img
    Screenshot_2.png
    video


    This video shows why such an "E X A walkaround" is needed and why the Img of the first posting has to be edited in order to delete E X A there..
  4. (sry for double posting)
    My main Question is:

    is there a better way to add weapons on CharSprites with using the Default Chibi chars??

    In order to use these Sprites on Map battle
    (without using SV battler stuff which only would work with left and right when mirroring SV stuff.. )
    I got no idea how to properly add weapon usage on the default CharSprites regarding all 4 directions that can be used..

    ( i also edited both of my other postings here in order to add more infoText & Img & Video )

    Edit
    this Thread is about a similar Question and here this Example from ShadowDragon looks allready not bad #7
    But i couldnt rebuild that properly (atleast not yet) and it doesnt show how to do it facing up or down..
  5. What do your weapons look like? Do you have sprites for them?

    Edit: If you're referring to weapon1/2.png then that's definitely not gonna work for 4 directions (left+right at best).
  6. Frostorm said:
    What do your weapons look like? Do you have sprites for them?
    i got a lot , i also used the yep icon generator, and no i got only Icons(huge IconSet) and the default sv Battle WeaponAnimations + a self edited one..(example Img)
    Screenshot_1.png

    But i think to have similar weapon options like in the "Universal-LPC-Spritesheet-Character-Generator" has, would allready cover most Needs..
    ( or give atleast examples how to build or edit new ones if needed )

    So its more about to have a atleast 1 Option for every weapon type
    (so others can be added with edits)

    Edit @ Frostorm
    Edit: If you're referring to weapon1/2.png then that's definitely not gonna work for 4 directions (left+right at best).
    yeah thats the Problem , how to get default weapon type sprites for all 4 Directions without looking bad from Resizing and editing Icons or those weapons from the Weapon img1/2..
  7. yeah thats the Problem , how to get default weapon type sprites for all 4 Directions without looking bad from Resizing and editing Icons or those weapons from the Weapon img1/2..

    I figured out , that this can be solved by using the weapon imgs from the "Universal-LPC-Spritesheet-Character-Generator" ,
    and opened another thread for getting help on making Default Imgs for mapbattle usage.
    I will report this thread here as solved ,pls use the other thread to reply to this Topic, if anybody has other Ideas or Recommendations about this.. thx!
  8. [CLOSED].[/CLOSED]
    Per Dopan's request. (Please see post above for a link to the related topic.)