Avy's MZ Stuff

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Started by Avery 2034 posts Page 50 of 102 View original ↗
  1. Thost two were on the list of the more difficult to convert sprites... the king's crooked legs, missing small part of the cloak and short limbs, the queen's too short arms and missing seam at the bottom with the very static looking dress just made them not very appealing.

    So, what do you think, was I able to make a visible difference?
    royalbefore.png
    royalafter.png

    I also think those two would work perfectly in combination with the default soldier sprite, who maybe need to be taken down first while the king and queen boos their morale during the battle and only attack after the guards are down...
    1698599688714.png

    People3_1
    People3_1AveryMZ.png

    People3_2
    People3_2AveryMZ.png
  2. Her dress looks sooooooooo much nicer. Seriously, girl finally put on that farthingale she desperately needed.
  3. LOL, I love when people turn the pig into a character of its own. Long live Sir Oinkers!
    And those new edits are amazing. I just can't do that kind of thing for the life of me.
  4. Why was his calf where his ankle was supposed to be?
    Also did you resize her head? - I think that's what's making her look more natural.
  5. The screenshot really shows how well the edited characters now fit with the battlers.
    And what trouble did Sir Oinkers get in again? :D
  6. Oh, nice Kings and Queens there, Avery. Very good work. Maybe you can do some Sprite Characters with them too if you haven't done so already. I know that the RTP characters and Generator are way too exclusive. Like uhm - No royalty whatsoever?
  7. These are excellent. With the queeen, it's not judt the dress but the refashioned shape of the cloak that makes her much more dynamic.
  8. Phew, another batch of stuff... gotta fill in those blanks (at least the reasonable ones xD)

    SF_Actor2 is a nearly complete sheet, but the emoset for SF_actor2_1 was missing. But his face was also my base when making my own bust for SF_People2_1, who came without a bust by default. And now that I was on it, why not make a recolor for Actor2_1, too, even though he already had an emoset? I mean, noone complains about extra emotions, I guess? ;D

    SF_Actor2_1 therefore is the 77th all complete character!

    Actor2_1
    Actor2_1AveryMZ.png
    Actor2_1 (2).pngActor2_1 (3).pngActor2_1 (4).pngActor2_1 (5).pngActor2_1 (6).pngActor2_1 (7).pngActor2_1 (1).png


    SF_Actor2_1
    SF_Actor2_1AveryMZ.png
    SFActor2_1AveryMZ (2).pngSFActor2_1AveryMZ (3).pngSFActor2_1AveryMZ (4).pngSFActor2_1AveryMZ (5).pngSFActor2_1AveryMZ (6).pngSFActor2_1AveryMZ (7).pngSFActor2_1AveryMZ (1).png


    SF_People2_1
    SF_People2_1EmosetMZAvery.png
    SFPeople1AveryMZ (7).pngSFPeople1AveryMZ (8).pngSFPeople1AveryMZ (1).pngSFPeople1AveryMZ (2).pngSFPeople1AveryMZ (3).pngSFPeople1AveryMZ (4).png
    SFPeople1AveryMZ (5).pngSFPeople1AveryMZ (4).png
  9. Man, that's cool. Someone might be able to make use of those if they create a more modern game.

    I too use the Character Generator to create different expressions from my characters. Just makes them feel more alive.
  10. I'm always amazed at the speed you put these ones out. Thanks for all your hard work, Avy :wub
  11. Halloween is here, and I promise, no tricks today, just treats!

    While at first glance it might not seem to fit the theme too well, but is there a better jumpscare than a chest becoming a mimic?

    With the mimic being a different type of chest than the normal lootable ones seasoned makerers always knew whether that chest could be a mimic or not, but... no more!

    Six of the default chests as mimics, and four of them even with a matching battler to challenge your party!

    Happy Halloween!
    !ChestMimic.png
    MimicAvy4.pngMimicAvy3.pngMimicAvy2.pngMimicAvy1.png
  12. What a great idea. This will certainly catch players unawares!
  13. Man those Mimic Battlers.
  14. For the last weeks it felt like I was converting and making emosets and there was still so much left to do, but now after my halloween break I looked at the list and realised that I was really able to make a dent.

    Today I finalised the battlers for SF_People2.
    Those only came with a charset and down version by default, and so far I have made the busts, faces, sv battlers and some emosets for them. With the battlers that I was able to create out of the SF_Actor1_1 and SF_Actor1_2 pictures and my own busts, we have 3 characters that are all complete and I think I will do the missing emosets sooner or later.
    With these, the number of all complete characters raises to 80!

    SF_People2_1
    SF_People2_1AveryMZ.png

    SF_People2_2
    SF_People2_2AveryMZ.png

    SF_People2_3
    SF_People2_3AveryMZ.png

    SF_People2_4
    SF_People2_4AveryMZ.png

    SF_People2_5
    SF_People2_5AveryMZ.png

    SF_People2_6
    SF_People2_6AveryMZ.png

    SF_People2_7
    SF_People2_7AveryMZ.png

    SF_People2_8
    SF_People2_8AveryMZ.png
  15. Yesterday I needed to destress, and welp, oopsie, now I have some resources to share!
    I already said that now the characters on SF_People2 have everything but in some cases their emosets, and two of them now don't even lack those anymore!
    Complete character #81 and #82 are therefore SF_People2_6 and SF_People2_8!

    SF_People2_6
    SF_Actor2_6_AveryEmoset.png
    SF_Actor2_6AveryMZ (1).pngSF_Actor2_6AveryMZ (8).pngSF_Actor2_6AveryMZ (7).pngSF_Actor2_6AveryMZ (6).pngSF_Actor2_6AveryMZ (5).pngSF_Actor2_6AveryMZ (4).pngSF_Actor2_6AveryMZ (3).pngSF_Actor2_6AveryMZ (2).png


    SF_People2_8
    SF_People2_8_Avery_Emoset.png
    SFPeople2_8AveryMZ (5).pngSFPeople2_8AveryMZ (7).pngSFPeople2_8AveryMZ (6).pngSFPeople2_8AveryMZ (1).pngSFPeople2_8AveryMZ (2).pngSFPeople2_8AveryMZ (3).pngSFPeople2_8AveryMZ (4).png
  16. I really hope you all are not getting too tired of those battlers and emosets yet... I mean, we ran most of the marathon now, but there are still some miles to go.

    But, if I did the math correctly... those are the final battler conversions. There are still some that I could add as alternatives, but with these, EVERY RTP character can be fought in a normal front view battle system! How crazy is that?!
    So yeah, those are quite a lot at once, but I just wanted them out. And well... I'll add them to my list and edit the stats part in here, gimme a sec.

    Edit: People2_4 and Actor3_8 are now all complete, setting the current complete character number to 84.
    The whole spreadsheet is filled out by a whopping 78.5%!

    Actor3_8
    Actor3_8AveryMZ.png

    People1_(7,8)
    People1_7AveryMZ.pngPeople1_8AveryMZ.png

    People2_(1,4)
    People2_1AveryMZ.pngPeople2_4AveryMZ.png

    People4_6
    People4_6AveryMZ.png

    SF_Actor3_(2,4)
    SF_Actor3_2AveryMZ.pngSF_Actor3_4AveryMZ.png

    SF_People1_(2,4,5,6,7)
    SF_People1_2BattlerAveryMZ.pngSF_People1_4BattlerAveryMZ.pngSF_People1_5BattlerAveryMZ.pngSF_People1_6BattlerAveryMZ.pngSFPeople1_7AveryMZ.png
  17. You could be this evil warlord who goes about beating up the town villagers for sport.

    Heh, nice job with them Avery.
  18. If everyone wonders if I do anything but those what the RTP is missing things lately - yeah, but they all end up in my advent folder ;3

    Today I have another case of SF and default character sharing a very similar face and therefore getting the same emotions at once: SF_People1_5 and People1_5.
    This calm guy looks like he is definitly someone's dad and he now can scold your heroes for being home late or changing the setting of the termostat as well as tearfully confessing how proud he is of them!

    People1_5AveryMZ.png
    SF_People1_5AveryMZEmo.png
    SF_People1_5AveryMZ (2).pngSF_People1_5AveryMZ (3).pngSF_People1_5AveryMZ (4).pngSF_People1_5AveryMZ (5).pngSF_People1_5AveryMZ (6).pngSF_People1_5AveryMZ (7).pngSF_People1_5AveryMZ (1).pngPeople1_5MZAvery (2).pngPeople1_5MZAvery (3).pngPeople1_5MZAvery (4).pngPeople1_5MZAvery (5).pngPeople1_5MZAvery (6).pngPeople1_5MZAvery (7).pngPeople1_5MZAvery (1).png
  19. So, from my sudden motivation burst on monday I still had a last emoset to share with your guys!
    And maybe I should really take a little break from these^^' It's been quite a lot of content lately and it is just a little more than three weeks until the daily advent posts start...

    SF_Actor3_4 was one that I did that late because her wearing that veil made me worry it might be difficult to do the editing on her mouth... but as you can see, all went well!
    SF_Actor3_4AveryMZEmoset.png

    SFActor3_4AveryMZ (1).pngSFActor3_4AveryMZ (2).pngSFActor3_4AveryMZ (3).pngSFActor3_4AveryMZ (4).pngSFActor3_4AveryMZ (5).pngSFActor3_4AveryMZ (6).pngSFActor3_4AveryMZ (7).png
  20. OMG, you got my Dad perfectly.

    The girl looks good too. Hmm though, should her tears drip down her mask or go inside of it?