Avy's MZ Stuff

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Started by Avery 2034 posts Page 47 of 102 View original ↗
  1. This community is insane. Happy belated birthday Avery!
  2. Whoa, I can't believe I missed it. Happy belated birthday, Avery!
  3. Happy belated birthday, Avery!
  4. Now that the calendar is finished, I can make new resources :3

    Evil 1 is a sailor, and I felt like he could either use more depth as an enemy or just be a useful NPC. To get him ready for those roles, I gave him not only more emotions, but also added a version without the pipe, for your kid friendly games ;D

    Evil1Avery.png

    Evil1_AveryMZ (1).pngEvil1_AveryMZ (2).pngEvil1_AveryMZ (3).pngEvil1_AveryMZ (4).pngEvil1_AveryMZ (5).pngEvil1_AveryMZ (6).pngEvil1_AveryMZ (7).png
  5. So excited for the calendar! And that awesome sailor sprite might give me an excuse to include him in a game.
  6. I have by now made some table autotiles, but for some reason the red and the purple little table were still there without a tileable version, so of course I had to change this!
    I feel like those would be perfect for any fancy restaurant or shop, especially one for potions or magical things. Just throw some of these tables in there and you can present all those wares to your party!
    TableAutotilesAveryMZ.png
  7. So, with me totally not working on the finished advent calendar anymore for one, I can finally release new things here every now and then as you already saw, but can also just make a call on things that I didn't finish in time or that did not end up in there for other reasons.

    For example, those world map tiles here..
    WorldmapaddonsAveryMZ.png
    ...fix two problems that I have with MZ world maps: there is no port and the tent just doesn't look like a standard adventurer tent. But then I blanked with stuff I really wanted to add and I felt whereever I put them, they would "go under", so instead of putting them somewhere where they might be overseen, I want to release and a little celebrate them today!
    1695760962247.png
    It is the small things that can make a map, and I really like the landing stages, a perfect place where you can board the ship vehicle or to make a regular town a port town!
    And that tent turned out very cute, didn't it? :3
  8. Today, I have another emoset for one of the default characters. And by now so many of the default characters have an emoset, that I somehow ended up with this guy that I have never seen being used and before mostly oversaw:
    People4_7AveryMZ.png
    But looking at him and trying to figure out who he could be in your games made my brain fork up in sooo many directions! He could be a guy that cause of his expression weirds the party out, until they find out that he is a honest guy and a valuable ally at the royal court. Or maybe he is a weirdo and a traitor, selling the plans of the party to the evil overlord because he was promised he would be allow to marry the queen afterwards... Or maybe he is just a random questgiver, who sends you off to secretly get his wife a gift for their wedding anniversary!
    What ever it is, I felt like those very reduced emotions suited him really well and maybe I can convince you to give him a role in your story!

    I also hope this proves that I am not prejeduced against People4_7, since so many characters already got extra ressources and he did not.
    (Yes, this is sarcastic.)

    People4_7AveryMZ (1).pngPeople4_7AveryMZ (7).pngPeople4_7AveryMZ (6).pngPeople4_7AveryMZ (5).pngPeople4_7AveryMZ (4).pngPeople4_7AveryMZ (3).pngPeople4_7AveryMZ (2).png
  9. I LOVE that the dock has a cross section!! The details.. you are appreciated. :)
    -MIA
  10. OMG, I've been needing a dock for a lot of my games! I was going to create one myself but you beat me to it. Thank you thank you thank you!
  11. Right after I had released the other world map stuff I because I thought I was out of ideas.... well, ideas happened ;D
    Animated worldmapavery.gif

    $!Wordmapanimated buildings.png
  12. I already told you, but that windmill is so cute.
    I also like the other additions, never thought about it, but worldmaps often do seem a bit static.
  13. Something that confuses me are some of the namings in the default MZ files.

    How is this guy here
    SF_Mafia.png
    SF_Mafia?

    If anything, besides his ridicolous weapons, he looks more like a cheesy overly confident private investigator or bounty hunter... or is that just me?

    So maybe it's a good time to toss that aside and think of ways how he could enter all different games:
    As a battle hardned ex-soldier who will teach your main character how to use certain weapons maybe? As a bounty hunter that joins your party as optional character when hunting a bad guy?
    As a hireling of the bad people who might turn on them because he still has a good heart?

    Whatever it is, for all of those things, he is lacking two things: an emoset and a SV Battler... well... or should I say, was? ;3

    This makes him the 62th(!!!!!!) complete character in What the RTP is missing! (By default, it was only 12 that didn't come wit emosets)
    I am really proud of that, of everyone who made even a single of the hundreds of files with edits and often even from scratch stuff that comes together to make all those default characters that are made to make making a game accessible so much more flexible and... yeah, even more accessible!
    SF_Monster2_AveryMZ.png

    SF_Monster2AveryMZEmo.png
    SFMonster2AveryMZ (7).pngSFMonster2AveryMZ (2).pngSFMonster2AveryMZ (3).pngSFMonster2AveryMZ (4).pngSFMonster2AveryMZ (5).pngSFMonster2AveryMZ (6).pngSFMonster2AveryMZ (1).png
  14. I mean….duel-wielding rifles is quite a feat of strength and accuracy!
    I absolutely adore the windmills. These little pops that can serve as the location’s center point really go a long way in bringing the world map to life and not just a utility for quick travel.
  15. I wanted to do a tutorial about this, but it is too much "yeah and then you feel that you have to do x and go back to do y" and welp, here is the result anyways ;3
    PlantiplantAveryMZ.png
    You will need some furniture that goes on a wall for it, but then it looks really nice:
    1696347061892.png
  16. Ooh, that's so cool!
  17. Avery said:
    I wanted to do a tutorial about this, but it is too much "yeah and then you feel that you have to do x and go back to do y" and welp, here is the result anyways ;3
    View attachment 278850
    You will need some furniture that goes on a wall for it, but then it looks really nice:
    View attachment 278852
    We do need some more plant options huh? Lol love it!!!
  18. OMG IT IS SO BEAUTIFUL! That is exactly what I had in mind, Avery! Thank you, thank you! Seriously, this is what our plant-hoarding game characters and all our witchy, potion crafting mystics need in their apothecary.
  19. So, it seems like I am a little more on track with the What the RTP is missing stuff - everytime I open the list and see someone looking at it, it makes me happy that what I made there is actually useful to someone.

    And something that is still missing in a lot of the cases are the static battlers. I know, not everyone uses them, but I can see them come in handy for many other cases - like menus or front view systems where the heroes have battlers, too...
    And well, while I could probably just scake the default images down...

    before.png
    I always take the time, do some color grading, try to make the proportions match the default battlers better and see if I can make the poses look more balanced yet dynamic.
    In some cases I add weapns, here it left them as is, as I feel it would limit the use of the SF chars, since they have no class by default... and it would just be weird to give each of them just a gun, lol xD

    So, SF_Actor2_2, SF Actor2_3 and SF_Actor3_6 are now complete with the battler that was missing!
    SF_Actor2_2AveryMZ.pngSF_Actor2_3AveryMZ.pngSF_Actor3_6AveryMZ.png