From this thread: https://forums.rpgmakerweb.com/index.php?threads/desactivat-automatic-shadow-in-mv.74084/
I saw that there are functions related to the draw shadow tool:-
Code:
Tilemap.prototype._drawShadow = function(bitmap, shadowBits, dx, dy) { };
ShaderTilemap.prototype._drawShadow = function(layer, shadowBits, dx, dy) { };So I'm curious if it will be possible to achieve the dynamic shadow system using the following logic:
If (Region ID = X and Time = A) draw shadow on left-half of tile.
If (Region ID = X and Time = B ) draw shadow on entirety of tile.
If (Region ID = X and Time = C) draw no shadow on tile.
* Similar logic for drawing shadows for the upper/right/lower-halves of tiles. *
Besides using the shadow tool, I'm curious if it's alternatively possible to have those specific areas' tint lowered to achieve a similar effect (Unless that's what the shadow pen tool actually does).