Desactivat automatic shadow in mv

● ARCHIVED · READ-ONLY
Started by XGuarden 3 posts View original ↗
  1. Automatic shadow alway force me to remove it again and again each time I change a map.


    I looked arround and found this thread: 




    It's seam that the default instalation already have a pluggin for desactivate it... But did't understand the instruction. A little help will be welcome, thanks.
  2. Do you mean you can't find it? It should be in your RPG Maker folder not the one with your project though, the main one. And I think it's just in one of the plugin folders should have the words no auto shadow in the name. I could be wrong though, I kinda forget what I have and I save a bunch of stuff from past updates and I forget that I put them in the folder for safe keeping. I think that in the forum topic thing you linked, Shaz explained it pretty well.
  3. The original one that came out with the program doesn't seem to work after the 1.3+ updates. This was given to me by Ahuramazda via request:

    Spoiler
    //=============================================================================
    // No Auto Shadows
    // Version: 1.1
    //=============================================================================
     /*:
     * @plugindesc Removes automatic shadows from displaying in game.
     * @author Archeia
     * Edited for 1.3 by Ahuramazda
     */
    //=============================================================================
     //==============================================================================================
     // ** Tilemap
     //==============================================================================================
     //==============================================================================================
     // * Draw Shadows
     //==============================================================================================
     Tilemap.prototype._drawShadow = function(bitmap, shadowBits, dx, dy) { };
     ShaderTilemap.prototype._drawShadow = function(layer, shadowBits, dx, dy) { }; // Added for 1.3 changes