Auto shadow bugs

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Started by nio kasgami 7 posts View original ↗
  1. Hi people I notice something who annoying me a little and I can't find a way to fix this by myself 

    this the "auto shadow" who draw automatically with the walls...

    I notice the shadow is below the character but....this unrealistic...normally the shadow is supposed to cover all the stuff like (character , event ) in simple this remove a little the realism of the game in my opinion

    nMvXDgX.png

    thanks for answer my question because...in my opinion a shadow should be above the player not below...
  2. Oh, okay. No problem. Just thought you might find the shadow correction in the script useful.

    Well, good luck then!
  3. ho don't notice this fix that thanks
  4. No need for a script.  On a blank space on a B-E tile, draw an oblong the width you want, fill it with black set to an opacity you like (the default is 50%, but that looks a bit heavy to my eye, but experiment) and set it to star passability.  Use the shadow pen to remove the autoshadow - a pain, I know, but if you don't want yet another script, it's worth it - and place your overhead shadow.
  5. ksjp17 said:
    No need for a script.  On a blank space on a B-E tile, draw an oblong the width you want, fill it with black set to an opacity you like (the default is 50%, but that looks a bit heavy to my eye, but experiment) and set it to star passability.  Use the shadow pen to remove the autoshadow - a pain, I know, but if you don't want yet another script, it's worth it - and place your overhead shadow.
    good idea but the problem is I use a lot of Tile b  for the walls because pandamaru don't make the ruins in auto-tile so naturally they will be erase by your shadow technique so this not really a good way to use in my game thanks though