Yes you're right, some of the features are implemented, but not all of them. Animations for standing, moving and dashing are in place at the moment, but I haven't added support for jumping, idling or "low-health" and I haven't added support for custom states.
EDIT: I'm still strongly considering separating the extra frames module into its own Plugin that works without Altimit Movement. This will allow some dedicated development and its own bug/feature tracker (and documentation).
It's a bit more work for me in the short term, but a lot less work in the long term. What are everyone's thoughts on this idea?
I'd probably make it support the QSprite JSON format in addition, so people can use the QSprite editor with it. There's a lot of planning to do, I added it into Altimit Movement for the extra walk frames and 8 directions, however the feature creep is real and I need this system for my studio's own project too.
EDIT: I'm still strongly considering separating the extra frames module into its own Plugin that works without Altimit Movement. This will allow some dedicated development and its own bug/feature tracker (and documentation).
It's a bit more work for me in the short term, but a lot less work in the long term. What are everyone's thoughts on this idea?
I'd probably make it support the QSprite JSON format in addition, so people can use the QSprite editor with it. There's a lot of planning to do, I added it into Altimit Movement for the extra walk frames and 8 directions, however the feature creep is real and I need this system for my studio's own project too.
I'd recommend keeping the pixel movement as its own separate plugin, because the extra frames/8 directions plugins already exist, and most of the other animations can be done simply through events in the editor. Here's a quick example of what I've been working on; all of which was done with your plugin and a simple common event. (This is only a sandbox test map, and the graphics and sound effects are place-holders)
[embedded media]
So I've tried using the .XML format to create the Idle and Moving Frames. The trouble being, I only want to use 4 directions, and if you don't assign the diagonal directions in the .XML file, it will revert back to the normal default sprite when moving or facing diagonally.