Hey Everyone! I've just gone through every page on here and don't see it, so I'm wondering if I missed it and maybe someone knows. On page 3, it was stated that as of beta 0.30 you could do plugin commands to move events to fractions of tiles. It was also stated in a future update it would be possible to do with script calls so while in event Move Route you could move the event in fractions. Does anyone know if this update ever came to fruition? I'd love to be able to have events move themselves within the Movement Route of the event.
Thanks!
Altimit Pixel Movement [0.50β]
● ARCHIVED · READ-ONLY
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It says in the plugin file examplesit was stated that as of beta 0.30 you could do plugin commands to move events to fractions of tiles. It was also stated in a future update it would be possible to do with script calls so while in event Move Route you could move the event in fractions. Does anyone know if this update ever came to fruition? I'd love to be able to have events move themselves within the Movement Route of the event.
AltMovement move this 9 0.5 # Moves current event upper-right 0.5 units -
is there any way to change the collider shape to smth else, like an oval or square?
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im using this one on my game, but when i run a cutscene with visustella event core, its lag so much, any way to disable it only for cutscenes?
GitHub - TyruswooStudio/Tyruswoo_AltimitMovement-MZ: Tyruswoo Altimit Movement for RPG Maker MZ -
Hi, I am not sure this has been asked before, there are almost 30 pages so I lost track somewhere, but I'm having trouble getting this to work with YEP_RegionRestrictions and YEP_SmartJump...
With RegionRestriction the NPC's just ignore the restrictions completely and the player too it seems so I think it just completely overrides the plugin. So is there anyway or another plugin where I could perhaps get the same effect that DOES work with this plugin?
Wit SmartJump, it more than ocassionally allows the player to clip through walls and objects, is there anyway to fix this? This is not such a huge problem as I could also just completely abandon jump mechanics, but if there's a fix that would be nice.
Also, I'm using RMMV, not MZ, this is an old project I am working on so I am kinda bound to MV.