Alpha ABS (MV) [New cool DEMO, build 1242]

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Started by Pheonix KageDesu 883 posts Page 42 of 45 View original ↗
  1. Oir said:
    Conditional branch if down, left, right, or up button are pressed ---> change player class into a class that has attack skill which does nothing or has no skills?

    Alternatively, conditional branch with same conditions but change player skill ---> Forget (Everything)

    wheres conditional branch?
  2. finalrpg777 said:
    wheres conditional branch?

    Not to be rude but you might want to watch a youtube guide on the RPGMaker basics because you're gonna need quite a bit more help down the line if you don't know what conditional branches are.

    It's located in the Flow Control section of Event Commands.
  3. Oir said:
    Not to be rude but you might want to watch a youtube guide on the RPGMaker basics because you're gonna need quite a bit more help down the line if you don't know what conditional branches are.

    It's located in the Flow Control section of Event Commands.

    I thought ABS would have coding for this since as it is it looks messy. There's no tutorial for this (I've looked at his YT tutorials) and the creator doesn't answer questions. Also I'm getting a crash when entering a town:
    TypeError: Cannot read property "push" of undefined

    when i use this code in Note for a Weapon:
    <ABS:0>
    <range:8>
    <ammo:5>
    <stack:30>
    <stackTime:100>
    <firearm:1>
  4. finalrpg777 said:
    I thought ABS would have coding for this since as it is it looks messy. There's no tutorial for this (I've looked at his YT tutorials) and the creator doesn't answer questions. Also I'm getting a crash when entering a town:
    TypeError: Cannot read property "push" of undefined

    when i use this code in Note for a Weapon:
    <ABS:0>
    <range:8>
    <ammo:5>
    <stack:30>
    <stackTime:100>
    <firearm:1>

    Right but be that as it may, you still need to learn how RPGMaker works before really understanding how the plugins work. Conditional branches being particularly important for pretty much everything in every game.

    The help document is the tutorial. You can find a nicely formatted version of the help file on his website (just search QABS in google and it's like the first result).

    Not sure about your particular error here.
  5. Oir said:
    Right but be that as it may, you still need to learn how RPGMaker works before really understanding how the plugins work. Conditional branches being particularly important for pretty much everything in every game.

    The help document is the tutorial. You can find a nicely formatted version of the help file on his website (just search QABS in google and it's like the first result).

    Not sure about your particular error here.

    Are you talking about "Read User Manual (for version 1.2. build 800)"? nope no mention of how to remove auto attacks. Or are you talking about KageDesu /Alpha-ABS in GitHub? i dont see any mention of how to remove auto attack there either. Or are you talking about https://quxios.github.io/plugins/QABS ? which i dont see any mention of it either.

    Please don't pretend to know where the answer is at if you haven't looked into it yourself, just say you don't know.
  6. finalrpg777 said:
    Are you talking about "Read User Manual (for version 1.2. build 800)"? nope no mention of how to remove auto attacks. Or are you talking about KageDesu /Alpha-ABS in GitHub? i dont see any mention of how to remove auto attack there either. Or are you talking about https://quxios.github.io/plugins/QABS ? which i dont see any mention of it either.

    Please don't pretend to know where the answer is at if you haven't looked into it yourself, just say you don't know.

    Me directing you to the help documentation for QABS was for you to get a feeling of the syntax of the plugin and how it works because you said you couldn't find any tutorials for it.

    But it seems like you thought that the help documentation for QABS was specifically for your "remove an auto attack" problem? It's not. I already answered your question about how to do that (using Conditional Branching) and also answered your follow-up question on where you can find that Event Command.

    If you had followed my advice about getting to know the basics of RPGMaker, you would have realized this and probably had a working system by now. But evidently, you haven't done this which has lead you to misunderstand an extremely simple/basic solution that I proposed to you several days ago.

    I guess I should be clear in saying that it wasn't my intention to make you feel insulted or dismissed. It's legitimately a good idea for you to check out tutorials which explain the basic functions of RPGMaker; they'll help you a ton.

    I'm genuinely puzzled that you're getting so defensive and passive aggressive about this. Nobody is forcing you to follow anyone's advice including my own.

    The answers for your specific auto attack problem and advice on some resources to better understand your tools have been given to you. I guess it's up to you to explore those resources and answers if you want to.

    Good luck!
  7. I'm interested in using this for a game but I'm wondering if I'm able to use dragonbones sprites instead of the normal sprites on the map. Does anyone know?
  8. Oir said:
    Me directing you to the help documentation for QABS was for you to get a feeling of the syntax of the plugin and how it works because you said you couldn't find any tutorials for it.

    But it seems like you thought that the help documentation for QABS was specifically for your "remove an auto attack" problem? It's not. I already answered your question about how to do that (using Conditional Branching) and also answered your follow-up question on where you can find that Event Command.

    If you had followed my advice about getting to know the basics of RPGMaker, you would have realized this and probably had a working system by now. But evidently, you haven't done this which has lead you to misunderstand an extremely simple/basic solution that I proposed to you several days ago.

    I guess I should be clear in saying that it wasn't my intention to make you feel insulted or dismissed. It's legitimately a good idea for you to check out tutorials which explain the basic functions of RPGMaker; they'll help you a ton.

    I'm genuinely puzzled that you're getting so defensive and passive aggressive about this. Nobody is forcing you to follow anyone's advice including my own.

    The answers for your specific auto attack problem and advice on some resources to better understand your tools have been given to you. I guess it's up to you to explore those resources and answers if you want to.

    Good luck!
    If i need to learn another way to remove auto attack than whats the point of the plugin? the plugin can do it so thats what i want to learn. QABS isn't even the same plugin as kagedesu's so its misleading to send me there.

    Btw I had already figured out how to remove auto-attack a while ago USING THE PLUGIN (screenshots below). I'm now exploring other plugins.
  9. New public build 1232 (+ Demo project) available for download

    How download and install




    Links in first post in thread or on plugin webpage
  10. So, I've been getting to grips with this one in MV. Thankfully, it's really easy to understand and use. I just have one problem, though: attacking is rapid fire. Recharging aside, once you get in range and press A to attack, the command stays active, meaning you'll automatically attack again when it recharges...and that in turn means you can kill everything that doesn't kill you first by pressing A once and going off to watch a video or something. While I guess I can live with that, I really don't want to, and there seems to be no way to turn this off.

    Edit: Whoops, should've checked the other comments first. Well, at least I have a place to start looking for a solution.
  11. finalrpg777 said:
    If i need to learn another way to remove auto attack than whats the point of the plugin? the plugin can do it so thats what i want to learn. QABS isn't even the same plugin as kagedesu's so its misleading to send me there.

    Btw I had already figured out how to remove auto-attack a while ago USING THE PLUGIN (screenshots below). I'm now exploring other plugins.
    How did you remove auto-attack? That would be very helpful for other people using this plugin to know.
  12. Ise no Kaml said:
    How did you remove auto-attack? That would be very helpful for other people using this plugin to know.
    No Target weapon - weapon that don't need a selected target and don't using auto attack.
    For perform attack you need press Attack (⌨️ A) (or left click on enemy or control panel attack button)
    This also affects the skills.
    No Target Weapons
  13. Leprikon01 said:
    No Target weapon - weapon that don't need a selected target and don't using auto attack.
    For perform attack you need press Attack (⌨️ A) (or left click on enemy or control panel attack button)
    This also affects the skills.
    No Target Weapons
    Thanks, this is really helpful! Especially since your link helped me find out I was using an outdated version.

    Sadly, I'm having a harder time getting the latest version to work. And the wiki...is kind of hard to understand.

    Edit: Ignore the "harder time understanding" thing. The crashes were from leaving an extra old version plugin on, I'm good now, back on track.
  14. I have a problem with the map inventory. It simply doesn't work. Nothing happens when I click on the icon or press I. I'm not during battle. Exactly the same thing happens on the demo, so it can't be the issue of my game. I'm using the latest build on 1.6.1. I have the map inventory enabled on plugin options. Any ideas os to what can be happening?

    EDIT: nevermind, didn't realise it's a PRO only feature.
  15. I am not getting an hud on the demo...
    any help?
  16. Is there any way to remove the circle icons around all the character portraits (or at least edit them in the free version)? My game doesn't use levels and it draws a weird icon # for the "sword" next to the portrait... (I'll be honest, I'm not even sure what the circles are there for...)

    I do plan to upgrade to the license in the future, but wondering if this was something I could fix while developing.

    I saw in one of the YT videos there is a UI editor, but it doesn't appear in my Options so I'm assuming it's paid only (and I don't know if it would fix the issue)

    I am modifying the demo for my project, so most of the settings are default.

    Thanks
  17. You can change any UI element by editing settings files (.json). Open folder data\AABS\ and you will see many .json files - almost all it's UI settings of UI elements. You can edit them with Notepad or another text editor.
    To remove circle icons, open file data\AABS\UIElements.json and look for "ActorLevel". Change field "visible" to false.

    IMAKERPGS said:
    I am not getting an hud on the demo...
    any help?
    Please, download latest build 1232 Demo
  18. Does anybody know if the following Party AI has been implemented yet?

    Support Mode - not implemented yet! ⚠️
    Attack All
    If <agressive:1> - attacks all enemies in <viewRadius>
    If <agressive:0> - attacks all enemies in <viewRadius> if player in battle state
    Assistant Mode
    If <agressive:1> - attacks player target (selected on map enemy)
    If <agressive:0> - attack player target when player in battle state
    Guard Mode
    Attacks enemy who deal damage to player
  19. Thanks - loving this plugin so far!

    Is there a reason there are "corpses" after killing enemies? Previous demo files didn't have these, but now its impossible to "clear" a corpse from a square when the enemy is killed.