Alpha ABS (MV) [New cool DEMO, build 1242]

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Started by Pheonix KageDesu 883 posts Page 35 of 45 View original ↗
  1. I don't know if this is a bug... but whenever I put in the settings of where to transfer the player when he dies, you know the map id, etc.I die in game from the monster, it plays the events, transferring me to the spot like its suppose too, but then it sends me straight to the gameover screen and then to the title?
  2. @YahBoiDeku , try set "Game Over Common Event" and in this common event revive player by yourself (like add some HP).
  3. @Pheonix KageDesu, I've already set up a game over common event which, it is suppose to recover all that is in the party, and I still get sent to the title screen...
  4. Hey Pheonix!

    Do you have an idea as to when you will release the 1058 build. I would really like to use the Motion System 2 in my game!

    Cheers and Good Work!

    Yasuo
  5. Is anyone having trouble getting Alpha ABS to work with either AltimitMovement or QMovement? I believe I have everything set up correctly, but when I have the AltimitMovement plugin turned on Alpha ABS doesn't work properly. Turned AltimitMovement off and it worked perfectly.
  6. dork said:
    Is anyone having trouble getting Alpha ABS to work with either AltimitMovement or QMovement? I believe I have everything set up correctly, but when I have the AltimitMovement plugin turned on Alpha ABS doesn't work properly. Turned AltimitMovement off and it worked perfectly.
    Altimits kills a lot of plugins unfortunately. Xilefian said it best, you have to make the game around AltimitMovement plugin, which will usually result in a few compatibility patches
  7. YahBoiDeku said:
    @Pheonix KageDesu, I've already set up a game over common event which, it is suppose to recover all that is in the party, and I still get sent to the title screen...

    Transfer after death allowed only to NOT ABS maps.

    yeye on est la said:
    Hey Pheonix!

    Do you have an idea as to when you will release the 1058 build. I would really like to use the Motion System 2 in my game!

    Cheers and Good Work!

    Yasuo

    After the middle of July, because 1058 not last build
  8. I have a problem, practically with the gun I can hit an enemy even through the wall, can you solve this problem? I use build 980

  9. MisterGantz94 said:
    I have a problem, practically with the gun I can hit an enemy even through the wall, can you solve this problem? I use build 980

    See "Solid Regions" in plugin parameters.
    (In this guide (after 5 minute):
    Video
    )



    New Alpha ABS feature overview video:
  10. Thanks you very much! <3
  11. Hello i have some problems using API
    I use alpha abs v1.2.980.
    When i do uApi.setParamE ([myEvent_ID], viewRadius, 15) On event script. Console tell me "viewRadius is not defined" It'a bug.or something or its me doing things wrong?
  12. I know this has been asked a bunch, and you updated the Plug in to do so.
    But I can't seem to figure out how to disable auto attacking, so the player has to press the attack button every time they wanted to attack..
    I'm using the most up to date version, am I missing something?
  13. That's script is amazing.
    Dude is that script support diagonal movement? And more characters frame? By the other plug-ins i mean.
  14. @Pheonix KageDesu

    Question, are there any ways to add mind control or confusion into ABS? Such as having a state that chances an enemy's Team ID. I'm wanting to include abilities that mind control enemies and the like, but there doesn't seem to be any ability to do so as far as I can tell.
  15. Some cool features of new private Build 1082

    - Improved Visual Equipment
    GIF
    1.GIF

    - Improved Interpreter for ABS events
    GIF
    Now you can control each enemy logic in battle
    1.GIF
    The changes affected not only the logic, some interacts with the ABS events became easier. You can easy create skill, like 'Steal'
    1.GIF

    - Hints for Events
    GIF
    1.GIF

    More info: https://www.patreon.com/posts/alpha-abs-build-28442754

    Serzelius said:
    Dude is that script support diagonal movement? And more characters frame? By the other plug-ins i mean.

    Support more characters frames, see https://github.com/KageDesu/Alpha-ABS/wiki/Motion-System-2

    Protagonist7 said:
    Question, are there any ways to add mind control or confusion into ABS? Such as having a state that chances an enemy's Team ID. I'm wanting to include abilities that mind control enemies and the like, but there doesn't seem to be any ability to do so as far as I can tell.

    With build 1082 you can

    Leidz said:
    Hello i have some problems using API
    I use alpha abs v1.2.980.
    When i do uApi.setParamE ([myEvent_ID], viewRadius, 15) On event script. Console tell me "viewRadius is not defined" It'a bug.or something or its me doing things wrong?

    viewRadius must be in quotes, "viewRadius"

    Ctrl_Alt said:
    I know this has been asked a bunch, and you updated the Plug in to do so.
    But I can't seem to figure out how to disable auto attacking, so the player has to press the attack button every time they wanted to attack..
    I'm using the most up to date version, am I missing something?

    See: https://github.com/KageDesu/Alpha-ABS/wiki/No-Target-Weapons
  16. Pheonix KageDesu said:
    Some cool features of new private Build 1082

    - Improved Visual Equipment
    GIF
    1.GIF

    - Improved Interpreter for ABS events
    GIF
    Now you can control each enemy logic in battle
    1.GIF
    The changes affected not only the logic, some interacts with the ABS events became easier. You can easy create skill, like 'Steal'
    1.GIF

    - Hints for Events
    GIF
    1.GIF

    More info: https://www.patreon.com/posts/alpha-abs-build-28442754



    Support more characters frames, see https://github.com/KageDesu/Alpha-ABS/wiki/Motion-System-2



    With build 1082 you can



    viewRadius must be in quotes, "viewRadius"



    See: https://github.com/KageDesu/Alpha-ABS/wiki/No-Target-Weapons
    How about diagonal movement?
  17. @Pheonix KageDesu Is there a way to do stealth mechanics? Any plans to include them?
  18. Pheonix KageDesu said:
    1z5ynXC.png

    Alpha ABS Version 1.2


    Last build: 1044 (15.05.2019)

    by Pheonix KageDesu


    The real-time combat system. Easy to configure and learn. Has great functionality and is easily extensible.

    Features:
    • Easy configuration system and fast start
    • Mouse, keyboard, touch input supports
    • Supported big range of various type of skills and weapons
    • Party support
    • All platforms supports (mobile, web, PC)
    • Many plugin options, flexible interface (UI) system
    • Has documentation, wiki page and video tutorials








    Video tutorials:
    YouTube video





    Demo game (with tutorial): https://www.dropbox.com/s/ous5sotyl31f6r6/AlphaABS_Demo.rar?dl=0
    (in demo game used not last Alpha ABS build, don't use plugin file from Demo, it is outdated)

    Download last version of plugin: https://github.com/KageDesu/Alpha-ABS/releases

    More information:

    Plugin WebPage (information and tutorials):
    https://kagedesuworkshop.blogspot.com/p/alpha-abs.html
    WiKi Page (documentation):
    https://github.com/KageDesu/Alpha-ABS/wiki
    YouTube channel:
    https://www.youtube.com/channel/UCA3R61ojF5vp5tGwJ1YqdgQ?


    can i askk i'm new here, Are you building a new game base on your plugin that you are making??? I HOPE YOU ARE!!
  19. Also, I'm using solid regions, and while they seem to work for making enemies not see through walls, noTarget skills seem to pass through walls still.
  20. I noticed a bug where Enemies will attack through different maps, say an Enemy is on map B, and you go from B to A, the Enemy will still attack and kill you , even if they are no where near you.
    you can enter into different maps and they will still keep attacking.

    This is also happen if you die and go to an older save game. The enemy will continue attacking.

    Edit: Currently Restarting the game is the only fix I've found so far.