Alpha ABS (MV) [New cool DEMO, build 1242]

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Started by Pheonix KageDesu 883 posts Page 12 of 45 View original ↗
  1. Hello Phoenix!


    Im trying to setup a UI that i made, how can i configure each element?


    and how to move exp bar up, cause i dont will use TP, and how to change HP, MP bar image style?


    User UI example:


    164cd091d2054fb0820d00308b4f779d.png


    66206c7668ea4e7e8d0f157214cce884.png
  2. @Black Mamba Opa já que você fala portugues vou falar em portugues. Para alterar a posição ou remover alguma barra da hud vc edita a partir da linha 12062 ou 12103 do codigo, já que ainda não existe controle da mesma via plugin eu altero a minha pelo codigo fonte. A hud que você não quiser que apareça basta comentar. Segue um exemplo que fiz. A barra de XP eu estou usando outra já que a do plugin esta bugada ainda...mas os comandos valem para qualquer uma delas.


    Capturar.PNG


    Capturar2.PNG


    PS: Se for aumentar a barra como eu fiz no exemplo vc tambem vai ter que editar o bloco de inimigo selecionado se não vai ficar um por cima do outro.
  3. Could you consider parameters to change offset/disable weapon display, if you use a sprite sheet different from the default charset one, the weapon swings strange (.i.e. sword swings from feet)
  4. Very excited for party support! 

    Pheonix KageDesu said:
    Unfortunately I'm leaving on a business trip for a few months. Most likely I will not be able to update the plugin. Keep writing about the bugs and your suggestions for the plugin, if possible I will read your messages. Maybe i'll can fix something and update.



    I thought maybe I'd chime in with an idea ;)  before fully implementing party support with AI (which - again - very excited about), maybe a patch to at least allow others in your party? (But still only have Party Leader able to battle?) I misunderstood the documentation PDF that "only Party Leader" can battle, so I assumed maybe I could have party members on reserve and switch to them when Leader's health or mana was low. It could make for interesting strategy. But unfortunately, that's not the case.


    Huge fan, in any case! It's awesome of you to have made the plugin this far. We desperately needed this ><
  5. I tried to add another skill to the enemy, but it appeared this error when I went over to the enemy:


    Can someone help me?

    View attachment 52319
  6. @GDL Could you post images of the added skill setting?
  7. i dont understand... and/or im a noob... i downloaded/played the demo... but when it come to gettingthe ABS into my game.... i can no longer text my game. it only gives me a error .. :(  

    Capture.PNG
  8. Do you plan on adding the ability to have party members in battle?
  9. Huenix said:
    i dont understand... and/or im a noob... i downloaded/played the demo... but when it come to gettingthe ABS into my game.... i can no longer text my game. it only gives me a error .. :(  


    View attachment 52325

    See the position of the plugin, there may be some conflict with another plugin.
  10. Hey, I need help. When I start my project appears a message: You need config you project for ABS fist!


    How do I fix it?
  11. This is amazing, thank you so much! Will I be able to customize the GUI on top of ur draggable UI?
  12. Bug Report:

    • Saving a game, and then Continuing, abilities with a cast-time freeze and don't go off (casting animation loops, so it is trying, but the casting bar doesn't move and it never goes off). It's fixed by unlearning and then relearning the skill through an event.

      Edit: Also in these Saved games, the cooldown doesn't seem to work at all? I was able to spam a vector-based fire spell despite it having a short cooldown. Re-learning the skill enabled the cooldown again.

    [*]When you save during an ability's cooldown, and you Continue, the cooldown is stuck at the time it was saved at.

    [*]While testing this save/continue bug, I came across this error when I clicked "New Game" (after saving and then exiting to title):


    rpgmaker-abstyperror.PNG


    Awesome job on the plugin, despite these bugs. I love how easy it is to use. We don't need 100 notetags to make the ability work ^_^ its awesome. Thank you for that!
  13. Jingoku said:
    Hey, I need help. When I start my project appears a message: You need config you project for ABS fist!


    How do I fix it?

    This message occurs when your items and skills are not configured for the plugin. See the video below explaining the procedure.
  14. cropots said:
    @GDL Could you post images of the added skill setting?

    the skill that I have used is the 0003 in database
  15. Bug Report:

    • Trying to use the Weapons Favorites on a non-ABS screen kind of breaks the whole thing. So - I will buy a weapon from a shopkeeper and then immediately "Favorite" it in the inventory. This is fine. But if I click "E" on a non-ABS map at any time, it seems to try to use the Favorites menu, though it is invisible. I am able to click WASD and my weapon changes. But the invisible selection menu does not go away. When I go to an ABS map, it will not show up at all, but WASD is changing my weapon. Unfortunately I have "Attack" set to "A" so it breaks my Attack when this happens. I will need to change it to something else in the meantime. I think to fix this, simply disable "E" from doing anything at all on non-ABS maps.

    Thank you!!
  16. cropots said:
    This message occurs when your items and skills are not configured for the plugin. See the video below explaining the procedure.








    ~Hey, thank you. But now is is saying I need to update my files RPG Maker Core js/ to 1.3.1 how I fix it?
  17. Hello, first wanted to thank the author of this plugin ABS. Thank you very much.
    To RPG Maker VX Ace there is such Falcao Pearl ABS Liquid V3.


    There are enemies played a sound when you attack and death. And was death Animations.


    Are you planning to add anything like that.


    I'm developing a game with a firearm I would wait for him add in ABS.


    P.S. Sorry for my English.
  18. @Jingoku You must have your Makr RPG updated. With this in hand just generate a new project and copy the files from the plugins folder into your project. The plugins.js file is not required. Make a backup before doing this for security.
  19. GDL said:
    I tried to add another skill to the enemy, but it appeared this error when I went over to the enemy:


    Can someone help me?


    typeerrorabs.png

    Please I need help!