Alpha ABS (MV) [New cool DEMO, build 1242]

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Started by Pheonix KageDesu 883 posts Page 11 of 45 View original ↗
  1. Black Mamba said:
    84c4b40df86e4d0ba4be21e41e336c91.png


    in tab with "self switch B" is dead enemy page, you can make it there



    This Creative Commons License allow to use in commercial projects? or just non-commercial games?
  2. pgbiolchi said:
    1- This plugin is free for commercial games?
    2- How can I add a event process to dead enemies? Like:
    @Give item
    @Add var
    @Show Message
    All running just one time!



    1 - Send me a PM.


    2 - Like @Black Mamba said or using common event call:

    • <cEonDeath:X> - call CommonEvent with id X when the enemy die.


    pgbiolchi said:
    This Creative Commons License allow to use in commercial projects?

    Not, you need another license.

    GameFire said:
    It seems the incompatibility is with Quasi's Shadows plugin

    I'll try to add compability.
  3. Pheonix KageDesu said:
    1 - Send me a PM.


    2 - Like @Black Mamba said or using common event call:

    • <cEonDeath:X> - call CommonEvent with id X when the enemy die.



    Not, you need another license.


    I'll try to add compability.



    Ok, thank you so much :D
  4. @Pheonix KageDesu It would be possible to add an XP bar? I think it is not difficult for you.


    xp.png


    I wonder how to make the fixed TP. Whenever the game starts the TP appears randomly ( 5, 8, 14, 22... ).
  5. The plugin is wonderful, really!
     Amazing work!


    Just to help you in the development, i noticed some possible issues/bugs.


    1) in battle setup, i made a teleport (a simple teleport player event) from battle scene to town one, if you get back to fighting one enemy killed are dead but are in the initial position, not where they are killed, and they can be looted again.


    Besides that if you re-enter the battle scene icon skills in the skillbar are changed casually (i didn't change anything except one skill from attack to self-healing). EDIT: i noticed every time you enter ABS map skills position in the bar are changed by +1 (skill 1 goes to slot 7, skill 2 to 1, skill 3 to 1...) This is actually due to starting event in field map, that add skills again and they shift positions. :)


    2) When you run away from enemies, after certain distance, they get back immediatly to starting position: it is correct that they AI is resetted after the player is far, but i think a simple stop chasing (keeping the current roaming position) or getting back to the position waling could be better.


    3) Enemie sprites are glittering if you perform some movement (like they are in the same layer of map), can this be avoided?


    Thanks for your support, have a nice day!
  6. cropots said:
    It would be possible to add an XP bar?

    Yes, i'll do it for next build.


    @Kaemalux, thanks. Now i working on the configuration of the control panel. Also I'll try to fix these bugs too.
  7. Small bug reporting.

    Capturar.PNG
  8. New build 568.

    • new plugin parameter: Show XP bar

    • added plugin parameters for configuration the control panel

    • new: ABS parameter for skills and weapons <noDescription:1> - disables the display of the description on skill information popup.
    • fixed bug: wrong ABS map notify (exp, gold, ect.) position in 1.3.2



    @GameFireQuasi's Shadows plugin work fine (must be below of ABS)


    Another bugs i'll fix later.
  9. @Pheonix KageDesu That's odd, I have the shadows plugin beneath the ABS.


    Maybe it'll start working with this new build?
  10. GameFire said:
    Maybe it'll start working with this new build?

    Can you create a new project with only AlphaABS and Quasi shadows and repeat situation where error occurs. Then send me this project (without graphics and sounds files).
  11. Will do, I'll update this post when I get the results.


    EDIT: Strangely enough, now I'm getting a new error. I have everything for both the ABS and shadows plugin set up exactly as I have it in my other project, yet for some reason it's throwing the error "Cannot read property 'meta' of undefined". And this is even with the shadows plugin turned off.


    When I test my other project, it doesn't throw this error. The game loads as normal, with the only problem being that the shadows don't load in.


    Here's what the console says:


    abs_error_by_natalyabass-danmwjq.png
  12. @Pheonix KageDesu Simply sensational. I never tire to congratulate you for the excellent work. Thank you very much.
  13. There seems to be a problem in XP bar. See the comparison with another plugin.
  14. Hello again.


    Your Alpha ABS is great, but I have a problem.


    I built my game to be more like MMO games and stuff.


    On controls I made sure that none of the buttons are W (up), A(left), S(down), D(right).


    I have no clue why W(up) doesn't work, but other works. Any Ideas?


    Plugin I am using is Yep_KeyboardConfig.


    abs.pngyep.png.
  15. Yuta said:
    Hello again.


    Your Alpha ABS is great, but I have a problem.


    I built my game to be more like MMO games and stuff.


    On controls I made sure that none of the buttons are W (up), A(left), S(down), D(right).


    I have no clue why W(up) doesn't work, but other works. Any Ideas?


    Plugin I am using is Yep_KeyboardConfig.


    View attachment 51606View attachment 51607.


    This is the exact problem i have.

    By the way, great plugin so far, I'm delighted and fascinated by it! Great job! <3

    Plus, I was wondering, can you add some sort immunity or invincibility frames after an enemy hits you? Like in zelda. It's like a 3-5 seconds where no enemy can hit you. A temporary invincibility. It would be good for maps where you want to add a good amount of enemies.
  16. Hello Pheonix KageDesu!


    I have a problem about spawning enemies with plugins... I would like to know how your plugin handles the enemies at initialization. Let's me explain: i have Galv Spawner (but with Orange one it is the same), i copied exaclty  the bat enemy from the ABS map and placed in the spawn map. When i enter the ABS map, with the spawner active, the event it is transferred, but it is a plain bat that is just moving, not attacking neither that can be targeted. So i was curious if the enemy must be from start in the ABS map.


    Is there a way to handle spawning multiple copies (i wuold like a variable and timed spawner, i can make event with conditional branches, but it seems i cannot "port" the source enemy to ABS map)? I see the revive option, can it be adapted to a spawn function someway?


    Thanks for your work, have a great day! :)


    EDIT: i did some tests, even if you copy the event from the same map, ABS enemy is not activated. And if you switch OFF the B switch, after the enemy is dead, the behaviour is the same, the enemy is not active anymore... I hope it can helps. ^^


    EDIT2: I found another possible issue: if you click a teleport in battle, and you keep fighting, you will be teleport as soon as the enemy is killed, even if the player is far from the teleport.


    Cheers. :)
  17. Thanks for bug reporting.


    Unfortunately I'm leaving on a business trip for a few months. Most likely I will not be able to update the plugin. Keep writing about the bugs and your suggestions for the plugin, if possible I will read your messages. Maybe i'll can fix something and update.
  18. Pheonix KageDesu said:
    Thanks for bug reporting.


    Unfortunately I'm leaving on a business trip for a few months. Most likely I will not be able to update the plugin. Keep writing about the bugs and your suggestions for the plugin, if possible I will read your messages. Maybe i'll can fix something and update.



    That's really a pity, but totalluy understandable! ^_^


    If i may ask you for last bug/fix to have the plugin working properly in a simple game, that would be amazing!


    To summarize:


    - Slow return of enemy to starting position instead of instant teleporting when distance is bigger than radius


    - Keyboard configuring for custom setup


    - possibility to copy enemies (with other plugins): i don't know where the enemy is initialize but if you spawn/copy an enemy through other events ABS is not active


    - Blocking teleport totally while on ABS fight, not simply postponing it to the end of the fight.


    - Possitibility to set spawn x,y besides map ID when the player is revived...


    I know what it means to move for work, so i don't insist on these issues, but if you could find some times it would be amazing!


    Thanks a lot for your support, i wish you good luck for your trip!


    Goodbye. :)
  19. Good luck on your trip and come back soon, we need you. If possible in future updates, place the option to set width of collected items. Some items have big names and ends up getting compressed.

    Capturar.PNG
  20. Hello Pheonix KageDesu: I am newbie here and i an from China so i can not speak English well.I'll try my best to explain .


    1.After load game,skills' reload time will be invalid.Players can use skills many times in one second.


    2.Descriptions are still visible in hot-bar, although i have typed <noDescription:1> in notetags.


    3.1Z1)JV}P%DJFWF_9Q{_RIVL.png"伤害" means "damage",that's so long .How can I make it show 6-10 Instead of 61.9999-10.2.


    and Never mind Chinese....


    I don't know if you can understand what i said.That may be Chinglish or not conform to the etiquette.


    But look forward to your reply.