Hello Pheonix KageDesu!
I have a problem about spawning enemies with plugins... I would like to know how your plugin handles the enemies at initialization. Let's me explain: i have Galv Spawner (but with Orange one it is the same), i copied exaclty the bat enemy from the ABS map and placed in the spawn map. When i enter the ABS map, with the spawner active, the event it is transferred, but it is a plain bat that is just moving, not attacking neither that can be targeted. So i was curious if the enemy must be from start in the ABS map.
Is there a way to handle spawning multiple copies (i wuold like a variable and timed spawner, i can make event with conditional branches, but it seems i cannot "port" the source enemy to ABS map)? I see the revive option, can it be adapted to a spawn function someway?
Thanks for your work, have a great day! :)
EDIT: i did some tests, even if you copy the event from the same map, ABS enemy is not activated. And if you switch OFF the B switch, after the enemy is dead, the behaviour is the same, the enemy is not active anymore... I hope it can helps. ^^
EDIT2: I found another possible issue: if you click a teleport in battle, and you keep fighting, you will be teleport as soon as the enemy is killed, even if the player is far from the teleport.
Cheers. :)