I'm running into a confusing issue with this battle system, and I'm hoping someone can offer some insight.
When my Actor performs a frontal attack on an Enemy, the Actor moves forward, executes the attack, and then uses a jump motion to return to their default base position.
The issue is that if a second Enemy immediately attacks the Actor after this sequence, the second Enemy targets the position where the Actor was standing during the frontal attack, not their new base position. The Actor successfully jumped back, but the Enemy's targeting seems to be lagging or failing to update the Actor's true location.
Has anyone encountered this specific targeting delay/glitch? Is there a known fix or a specific setting that I need to adjust?
I'm running into a confusing issue with this battle system, and I'm hoping someone can offer some insight.
When my Actor performs a frontal attack on an Enemy, the Actor moves forward, executes the attack, and then uses a jump motion to return to their default base position.
The issue is that if a second Enemy immediately attacks the Actor after this sequence, the second Enemy targets the position where the Actor was standing during the frontal attack, not their new base position. The Actor successfully jumped back, but the Enemy's targeting seems to be lagging or failing to update the Actor's true location.
Has anyone encountered this specific targeting delay/glitch? Is there a known fix or a specific setting that I need to adjust?