Akea Animated Battle System 2

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Started by Raizen 129 posts Page 7 of 7 View original ↗
  1. CrystalCat said:
    not posting on the camera plugin thread because i didnt want to necro-post

    Likely won't be considered a necro post if its a thread in the plugin section
  2. Hey everyone,

    I'm running into a confusing issue with this battle system, and I'm hoping someone can offer some insight.
    When my Actor performs a frontal attack on an Enemy, the Actor moves forward, executes the attack, and then uses a jump motion to return to their default base position.
    The issue is that if a second Enemy immediately attacks the Actor after this sequence, the second Enemy targets the position where the Actor was standing during the frontal attack, not their new base position. The Actor successfully jumped back, but the Enemy's targeting seems to be lagging or failing to update the Actor's true location.

    Has anyone encountered this specific targeting delay/glitch? Is there a known fix or a specific setting that I need to adjust?

    1759952254397.png

    Thanks in advance for any help!
  3. hello, how do i make it like this? i want to use this for boss battles
  4. DBrys23 said:
    hello, how do i make it like this? i want to use this for boss battles
    You have to be a little more specific with your question. What are you trying to accomplish?
  5. Puppet Knight said:
    You have to be a little more specific with your question. What are you trying to accomplish?
    like in the picture with the sv battlers looking up
  6. DBrys23 said:
    like in the picture with the sv battlers looking up
    That view looks like they just made the map sprites into the sv battlers.
  7. Puppet Knight said:
    That view looks like they just made the map sprites into the sv battlers.
    so how do i do that?
  8. Xalmon said:
    Hey everyone,

    I'm running into a confusing issue with this battle system, and I'm hoping someone can offer some insight.
    When my Actor performs a frontal attack on an Enemy, the Actor moves forward, executes the attack, and then uses a jump motion to return to their default base position.
    The issue is that if a second Enemy immediately attacks the Actor after this sequence, the second Enemy targets the position where the Actor was standing during the frontal attack, not their new base position. The Actor successfully jumped back, but the Enemy's targeting seems to be lagging or failing to update the Actor's true location.

    Has anyone encountered this specific targeting delay/glitch? Is there a known fix or a specific setting that I need to adjust?

    View attachment 350923

    Thanks in advance for any help!
    If I recall, I fixed it at the time. I'll take a look later to see if I still have it.

    DBrys23 said:
    so how do i do that?
    You need to set the actors to the bottom of the screen, the enemies to the top, and configure the actions based on these positions.
  9. No need to worry, I was able to solve the problem! Thanks anyway.