Avy's MV Stuff

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Started by Avery 1966 posts Page 53 of 99 View original ↗
  1. @ThreeWARIO
    Left click on it, and open the image in a new tab. It fixes most of them.
  2. Pearl484 said:
    @ThreeWARIO
    Left click on it, and open the image in a new tab. It fixes most of them.

    I went back to try it but no good ;_; when I "paste image location" in the URL (there was no option to open in "New tab") it said
    "404 Not Found"​
    I also went and tried the "Reload page", "View image", and "Copy image" then I got a bit more....technical :MV3:
    I went to "View image Info" and in there it will show info that there is suppose to be 2 images so I took the file's over to one of my folder to look at its properties. It still shows there was an image (2) there but had no info of what it was, it was blank.
    Then I went to probe the "Inspect elements" and ....well I wont go into that detail lets just say it shows that there was something.
  3. @Avery , what are the odds you would be willing to make little dragon walking sprites to match the draco-weapons? I'd love to make them companions that can be pulled out in battle! :)

    -MIA
  4. thanks for all the efforts.
  5. LOVE the dragons! What an awesome idea!
  6. ngaj32uz.gif
    The gif is kind of wip-ish as there are some little pixel issues^^; But I don't want to rework the whole thing, the actual files should work just fine!

    So... you ever wanted to ride into battle? Yes? No?
    Well, now you can!
    And, you might say, the horse seems kind of... stable (pun intended).
    That has a reason, because with just 3 simple steps, you can place any actor on it's back!

    Now I'll have to wait how the feedback for this is - I know I have made too many horse variations to make the SV horse fit them all x_x But let me know which are needed most.

    Base:
    8l4akb9k.png

    Overlay:
    le4xst4z.png
    And how you use it:
    Spoiler
    Step 1: Enlarge Canvas:
    asw6yjrx.png

    Step 2: Place your SV Battler like this in the (32*32) grid:
    asut4jsh.png

    Step 3: Add Base below and overlay over the Battler - finished!
    rq4xhlsn.png
  7. WHAAAAATTTT!!! WOWZA!!! That's fantasical!! :) Way to go Avery.

    -MIA
  8. Wow! That battler is beautiful. Thanks for sharing.
    I think if you were going to do it for some of your other horses, I would suggest the plain black horse and the plain white horse. I know I would use them anyway. :)
  9. Avery, you NEVER cease to amaze with your creativity and talent! Thanks so much for your work!
  10. Wow oOo That's great! What an amazing idea and great sprites to go with it!
  11. These are amazing, But one question, your terms suggest that I have to give and free copy once the game is complete. But where do I need to send the free copy to?
  12. how to install? Sowwy I ish dumb
  13. Nuemo said:
    how to install? Sowwy I ish dumb

    Have u right clicked on the images and saved what you wanted?

    If so then go to your project folder open it, then open the img folder (this will have all the folders where pretty much everything you saved will be going).

    Once you opened img folder there will be a few main folder's you are going to use the most and that is characters, enemies, faces, and tilesets, also sv_actors, and sv_enemies

    But for the most part the artist on the forum will state where each of their images need to go or explain how to use them like on Avery's first page with the "GENERATOR PARTS" press spoiler and the first thing you see is "Face Parts" so in this case those images you saved needs to be copied or cut over to your folder that I mentioned above called "faces" once its in there your done and can start placing them in the game :thumbsup-left::thumbsup-right:

    PS. if anyone see's anything I have missed please help :MV1:
  14. I've been using MV, VX, and ACE for forever, but I'd recently taken a break from using any of these. For the life of me, I can't get things like the Volvano or Mimic chest to animate properly.

    Ive been doing this:
    • Turn down
    • Wait 3 frames
    • Turn left
    • Wait 3 frames
    • Turn right
    • Wait 3 frames
    • Turn up
    • Wait 3 frames

    But...then i don't remember how to get it to move to the next column to go down the line... Any help, please?

    Avery, I love everything you've done here. Keep up the amazing work.

    EDIT: I realized the first chunk of my comment isn't generally acceptable since this is a resources page, so apologies. I'm having trouble finding info on this at the moment.
  15. Nice! We can have knights who ride horses into battle now!
  16. Avery said:
    xc8afvzj.gif


    Blaaaaargh! Look at my tounges!





    After the succubus another moster that definitly could use a sprite!


    The mimic comes with a normal chest, a friendly mimic chest and a monster mimic animation, so you can use it in your game and it will still be a surprise what's inside.


    It goes well with the default battler :3








    34ovsi2d.png





    I am still open for suggestions for all kinds of resource stuff, I just can't promise anything >_<

    Hey I have a dumb question so sorry if it was wrong to post it in this thread.... but how do you actually do to have this lovely mimic animation to play? I only know how to use the move route to make it turn.... but dont know how to make it use all of the 24 frames....
    Thank you!
  17. @zarasrage Just Change Image in Set Movement Route.
  18. The last time has been extremly busy, but there is a tradition I didn't want to die, so...
    Here is a very last minute stitched together
    Birthday Resource!

    Spontanous ideas, leftovers and whatever, but well... it's my day and that sounds totally like me!
    (and a bit early... but I will walk into my birthday and don't want to switch my PC back on after that Edit: It's midnight now, I am old now)

    The year was on one hand very successful - I lost a lot of weight, made progress at university, made a lot of friends on the other hand very stressful with a lot of personal downs that still take me out for a while by now.

    At first an elven helmet:
    4cxpldid.png
    Well. I played Oblivion lately and somehow this happened. I liked the idea of an ancient elven helmet, so I pixelated one.
    I could totally imagine that being an old artifact somewhere displayed and worshipped or being found in an old tomb.

    c4jqyu5z.gif
    bepdixxr.png
    The knight was killed by an update back then. My PC decided to restart on its own and well... this was nearly done but now I just have the front pose.
    Still I could see this standing there normally and walking up to the player out of sudden! A good idea for a trap, maybe if activated it walks to you directly and kills you? That way you don't need other directions xD

    kbv7j2ei.png
    There are church windows by me and even more by whtdragon I think, and here is a simple wall and roof to give them a good base to be used on. I made the base and then I was like.... wait. There ARE already windows. You don't need to do that.
    Still, I like the colors and the pointy roof <3

    sw5eoda8.png
    Last but not least, I think that was a request a while ago.
    You know, I am that mean type of person, that sometimes sees request with good ideas, fulfills them, but not releases them on purpose because I did not like the way the person asked for it. I think this was a one liner request where I was like "hah, if you put more effort into the search than into requesting you will find it here at some point". Childish, but yes. That's me sometimes. And for everyone else, here is the snowy SciFi_A3.
  19. The knight would make a good boss battle. You activate a statue in a tomb and reveal the treasure, only for the armor to animate and stalk towards you. There's some battlers out there that look like your sprite.

    Do you have plans to add a recolor with glowing red eyes, for when the armor is "active?"
  20. There are a ton of images that are broken not to mention I have no idea how to download/name and organize such a huge collection. Is there a link to a master file or something?