[ACE]Error with VE Animated Battlers

● ARCHIVED · READ-ONLY
Started by HumanNinjaToo 3 posts View original ↗
  1. I'm getting a strange error message when I enter battle for the second time. I have an event set up to engage a battle. I activate the event and the everything goes fine. When I activate the event a second time, I get an error message.

    error_by_humanninja-d7w6vfb.png

    This is the line it takes me to within the Animated Battlers script.

    pose = battler_pose("MAGIC CAST", pose, item) if pose && item.magical?

    I've tried changing the default magiccast pose from nil to 8, which is the same as the magic pose. That didn't do anything.

    I didn't have this problem when I only had one character set up in the script. After I added five other actors, I began to have this problem.

    My sprite setting look like this:

    VE_SPRITE_SETTINGS = {
    # 'Filename' => {settings},
    #
    # 'Sample 1' => {frames: 4, rows: 14, mirror: true, mode: :sprite,
    # action: :default},
    # 'Sample 2' => {frames: 3, rows: 4, mirror: true, invert: false,
    # mode: :charset, action: :charset},
    # 'Sample 3' => {frames: 3, rows: 4, mirror: false, invert: false,
    # mode: :charset, action: :kaduki},
    # 'Sample 1' => {frames: 4, rows: 14, mirror: true, mode: :sprite,
    # action: :default, oy: 20, evade: 1, skill: 4},
    'Ber' => {frames: 4, rows: 14, mirror: false, mode: :sprite,
    action: :default},
    'Roz' => {frames: 4, rows: 14, mirror: false, mode: :sprite,
             action: :default},
    'Her' => {frames: 4, rows: 14, mirror: false, mode: :sprite,
             action: :default},
    'Sax' => {frames: 4, rows: 14, mirror: false, mode: :sprite,
             action: :default},
    'Erm' => {frames: 4, rows: 14, mirror: false, mode: :sprite,
             action: :default},
    'Had' => {frames: 4, rows: 14, mirror: false, mode: :sprite,
             action: :default},
    'Holder' => {frames: 4, rows: 14, mirror: true, mode: :sprite,
    action: :default},
    'Charset' => {frames: 3, rows: 4, mirror: false, invert: false,
    mode: :charset, action: :charset},
    'Kaduki' => {frames: 3, rows: 4, mirror: true, invert: false,
    mode: :charset, action: :kaduki},
    } # Don't remove

    Anyone have a clue what this error message is about?

    EDIT: I did find another topic with this problem (kinda). They had the problem when selecting actors to act during battle (pressing the right arrow key I think). My problem is a bit different. I realize it may have something to do with the Yanfly Engine Ace script. I'm just not sure if there is something in one of the two scripts that could be changed to make them more compatible.
  2. Please link to all scripts you're using, we can't help you otherwise (especially not if it's a compatibility problem).


    And yes, some of Victor's scripts are incompatible to some of Yanfly, and there is not much that could be done. But that is why we need a list of all the scripts you're using, to check whether or not this is one of those cases.
  3. Sorry about that.

    Victors scripts are here. I'm using his Basic Module, Animated Battlers, and Actors Battlers.

    Yanfly's script is here. It's the Ace Battle Engine.